Gold Coast Interior Claim PC_i2-57 [Reviewed][Minerman60101]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Re: Gold Coast Interior Claim PC_i2-57 [Unclaimed]
Claiming. Since this is my first Alyeid Ruin and interior for P:C in general, i will probably ask a bunch of questions here or on discord.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update. I got all the scripts that i need working properly, I have the layout done and mostly lit. The second int doesn't have lamp doors yet.
- Attachments
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- PC_i2-57_MinerMan60101_2.ESP
- (32.41 KiB) Downloaded 216 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update. I added a bit of clutter and improved a few things here and there. This is probably pretty close to being done.
- Attachments
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- PC_i2-57_MinerMan60101_2.ESP
- (37.68 KiB) Downloaded 195 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update. Not much has been changed, i added a few more lights and some more chairs and tables.
- Attachments
-
- PC_i2-57_MinerMan60101_2.ESP
- (40.08 KiB) Downloaded 207 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
I have pretty much done all that I can for this interior, so i am moving this to review. Please add more clutter/furniture once assets have been made.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
I'm taking this one on again, so can it be moved back to claimed?
Here's a version that works with the latest version of Tamriel Data (some IDs were changed)
Here's a version that works with the latest version of Tamriel Data (some IDs were changed)
- Attachments
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- PC_i2-57_MinerMan60101.ESP
- (40.08 KiB) Downloaded 121 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Changed every unique object from a T_ ID to a PC_ ID.
- Attachments
-
- PC_i2-57_MinerMan60101.ESP
- (39.15 KiB) Downloaded 118 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Moved back to claimed.
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update.
Load with Data Addon.
Load with Data Addon.
- Attachments
-
- PC_i2-57_MinerMan60101.ESP
- (42.22 KiB) Downloaded 112 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Finished, cleaned, and pathgridded, this is ready for review.
Load with Data Addon.
Load with Data Addon.
- Attachments
-
- PC_i2-57_MinerMan60101.ESP
- (58.89 KiB) Downloaded 121 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Clean: Yes.
Fits Exterior: Yes.
Lightning: Good.
Northmarker: Set but in the opposite way.
Pathgrid: Yes.
Not Flooded:
Floaters:
Nothing: Good.
Bleeders:
Nothing. Good.
Others:
T_Ayl_DngRuin_DoorStone_01: Got pushed down one floor somehow.
Flooded:
Floaters:
Nothing: Good.
Bleeders:
Nothing: Good.
Fits Exterior: Yes.
Lightning: Good.
Northmarker: Set but in the opposite way.
Pathgrid: Yes.
Not Flooded:
Floaters:
Nothing: Good.
Bleeders:
Nothing. Good.
Others:
T_Ayl_DngRuin_DoorStone_01: Got pushed down one floor somehow.
Flooded:
Floaters:
Nothing: Good.
Bleeders:
Nothing: Good.
- Attachments
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- PC_i2-57_MinerMan60101_Reviewed.ESP
- (58.89 KiB) Downloaded 94 times