Gold Coast Interior Claim PC_i2-53 [Reviewed][Moritius/Leon]
Re: Gold Coast Interior Claim PC_i2-53 [Unclaimed]
Wanna claim.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
Sorry for no response, have a lot of things going on lately. I will upload it asap (probably Wednesday or Thursday).
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
Just an update. Things are not going well recently and (due to work, 6 days per week atm) I don't have much time to mod. And strength. And motivation.
I was supposed to finish this week but, well... I didn't (also, there's not too much progress atm). Anyway, here goes the file.
I was supposed to finish this week but, well... I didn't (also, there's not too much progress atm). Anyway, here goes the file.
- Attachments
-
- PC_i2-53_Moritius_01.ESP
- 1st update
- (4.1 KiB) Downloaded 163 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
I am back in Poland finally and have time for modding again so I think so, Monday or Tuesday.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
Could you revoke it? I simply cannot finish it, have something I would call "modding block". Latest file in attachment.
- Attachments
-
- PC_i2-53_Moritius_02.ESP
- (4.52 KiB) Downloaded 152 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarkers: Incorrect, north is left in the image not the top.
Fits exterior: Windows from B not present in exterior.
Illegal to Sleep Here: Good
Lighting: Good
Pathgrids: Good, added nodes for C's top floor.
A:
Floaters:
None
Bleeders:
T_Com_Farm_Hoe_01 - adjusted this stack of tools a bit
T_CyrCom_Var_Sk3Grain - only bleed the top and bottom, not the stitching
Light_Com_Candle_01 - use 0.1 movement delta to move lights that don't f into place
B:
Floaters:
None
Bleeders:
T_Imp_Furn_RugBigCm_04 - tassles bleed into chest
light_com_candle_05_64 - use 0.1 movement delta to move lights that don't f into place
Other:
Fireplace is fine as is even though the chimney doesn't have smoke.
In_Lava_Blacksquare - deleted, T_Imp_SetGCPoor_I_Doorframe_01 is infinitely thin viewed top down.
T_Imp_Furn_Tapestry_01 - moved outward a bit to expose supports
C:
Floaters:
None
Bleeders:
T_Com_Farm_Shovel_01 - stabbed through wood beneath hay pile
Other:
Made all In_Lava_Blacksquares be in the same vertical position
NOTE TO MERGER: Add the windows from building B to the exterior (use the same window statics)
Northmarkers: Incorrect, north is left in the image not the top.
Fits exterior: Windows from B not present in exterior.
Illegal to Sleep Here: Good
Lighting: Good
Pathgrids: Good, added nodes for C's top floor.
A:
Floaters:
None
Bleeders:
T_Com_Farm_Hoe_01 - adjusted this stack of tools a bit
T_CyrCom_Var_Sk3Grain - only bleed the top and bottom, not the stitching
Light_Com_Candle_01 - use 0.1 movement delta to move lights that don't f into place
B:
Floaters:
None
Bleeders:
T_Imp_Furn_RugBigCm_04 - tassles bleed into chest
light_com_candle_05_64 - use 0.1 movement delta to move lights that don't f into place
Other:
Fireplace is fine as is even though the chimney doesn't have smoke.
In_Lava_Blacksquare - deleted, T_Imp_SetGCPoor_I_Doorframe_01 is infinitely thin viewed top down.
T_Imp_Furn_Tapestry_01 - moved outward a bit to expose supports
C:
Floaters:
None
Bleeders:
T_Com_Farm_Shovel_01 - stabbed through wood beneath hay pile
Other:
Made all In_Lava_Blacksquares be in the same vertical position
NOTE TO MERGER: Add the windows from building B to the exterior (use the same window statics)
- Attachments
-
- PC_i2-53_Leon_01.ESP
- (14.18 KiB) Downloaded 111 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]