Gold Coast Interior Claim PC_i2-53 [Reviewed][Moritius/Leon]

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Moritius
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Re: Gold Coast Interior Claim PC_i2-53 [Unclaimed]

Post by Moritius »

Wanna claim.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Moritius
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Post by Moritius »

Sorry for no response, have a lot of things going on lately. I will upload it asap (probably Wednesday or Thursday).
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Moritius
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Post by Moritius »

Just an update. Things are not going well recently and (due to work, 6 days per week atm) I don't have much time to mod. And strength. And motivation.
I was supposed to finish this week but, well... I didn't (also, there's not too much progress atm). Anyway, here goes the file.
Attachments
PC_i2-53_Moritius_01.ESP
1st update
(4.1 KiB) Downloaded 160 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Moritius
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Post by Moritius »

I am back in Poland finally and have time for modding again so I think so, Monday or Tuesday.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Moritius
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Post by Moritius »

Could you revoke it? I simply cannot finish it, have something I would call "modding block". Latest file in attachment.
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PC_i2-53_Moritius_02.ESP
(4.52 KiB) Downloaded 151 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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MinerMan60101
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Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarkers: Incorrect, north is left in the image not the top.
Fits exterior: Windows from B not present in exterior.
Illegal to Sleep Here: Good
Lighting: Good
Pathgrids: Good, added nodes for C's top floor.

A:
Floaters:
None

Bleeders:
T_Com_Farm_Hoe_01 - adjusted this stack of tools a bit
T_CyrCom_Var_Sk3Grain - only bleed the top and bottom, not the stitching
Light_Com_Candle_01 - use 0.1 movement delta to move lights that don't f into place

B:
Floaters:
None

Bleeders:
T_Imp_Furn_RugBigCm_04 - tassles bleed into chest
light_com_candle_05_64 - use 0.1 movement delta to move lights that don't f into place

Other:
Fireplace is fine as is even though the chimney doesn't have smoke.
In_Lava_Blacksquare - deleted, T_Imp_SetGCPoor_I_Doorframe_01 is infinitely thin viewed top down.
T_Imp_Furn_Tapestry_01 - moved outward a bit to expose supports

C:
Floaters:
None

Bleeders:
T_Com_Farm_Shovel_01 - stabbed through wood beneath hay pile

Other:
Made all In_Lava_Blacksquares be in the same vertical position


NOTE TO MERGER: Add the windows from building B to the exterior (use the same window statics)
Attachments
PC_i2-53_Leon_01.ESP
(14.18 KiB) Downloaded 111 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Kaiel
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Post by Kaiel »

MERGED

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