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Re: Gold Coast Interior Claim PC_i2-53 [Unclaimed]

Posted: Tue Jan 17, 2017 12:36 am
by Moritius
Wanna claim.

Re: Gold Coast Interior Claim PC_i2-53 [Moritius]

Posted: Mon Feb 27, 2017 8:50 pm
by Moritius
Sorry for no response, have a lot of things going on lately. I will upload it asap (probably Wednesday or Thursday).

Re: Gold Coast Interior Claim PC_i2-53 [Moritius]

Posted: Sun Mar 05, 2017 4:00 pm
by Moritius
Just an update. Things are not going well recently and (due to work, 6 days per week atm) I don't have much time to mod. And strength. And motivation.
I was supposed to finish this week but, well... I didn't (also, there's not too much progress atm). Anyway, here goes the file.

Re: Gold Coast Interior Claim PC_i2-53 [Moritius]

Posted: Sun Apr 09, 2017 6:42 pm
by Moritius
I am back in Poland finally and have time for modding again so I think so, Monday or Tuesday.

Re: Gold Coast Interior Claim PC_i2-53 [Moritius]

Posted: Mon Apr 17, 2017 7:25 pm
by Moritius
Could you revoke it? I simply cannot finish it, have something I would call "modding block". Latest file in attachment.

Re: Gold Coast Interior Claim PC_i2-53 [Reviewing]

Posted: Mon Mar 25, 2019 2:14 am
by MinerMan60101
Reviewing

Re: Gold Coast Interior Claim PC_i2-53 [Reviewing]

Posted: Mon Mar 25, 2019 3:03 am
by MinerMan60101
Clean: Yes
Northmarkers: Incorrect, north is left in the image not the top.
Fits exterior: Windows from B not present in exterior.
Illegal to Sleep Here: Good
Lighting: Good
Pathgrids: Good, added nodes for C's top floor.

A:
Floaters:
None

Bleeders:
T_Com_Farm_Hoe_01 - adjusted this stack of tools a bit
T_CyrCom_Var_Sk3Grain - only bleed the top and bottom, not the stitching
Light_Com_Candle_01 - use 0.1 movement delta to move lights that don't f into place

B:
Floaters:
None

Bleeders:
T_Imp_Furn_RugBigCm_04 - tassles bleed into chest
light_com_candle_05_64 - use 0.1 movement delta to move lights that don't f into place

Other:
Fireplace is fine as is even though the chimney doesn't have smoke.
In_Lava_Blacksquare - deleted, T_Imp_SetGCPoor_I_Doorframe_01 is infinitely thin viewed top down.
T_Imp_Furn_Tapestry_01 - moved outward a bit to expose supports

C:
Floaters:
None

Bleeders:
T_Com_Farm_Shovel_01 - stabbed through wood beneath hay pile

Other:
Made all In_Lava_Blacksquares be in the same vertical position


NOTE TO MERGER: Add the windows from building B to the exterior (use the same window statics)

Re: Gold Coast Interior Claim PC_i2-53 [Reviewed][Moritius/Leon]

Posted: Sun Oct 27, 2019 7:48 pm
by Kaiel
MERGED