Gold Coast Interior Claim PC_i2-98[Reviewed][chef]

Claimed work is Reviewed here before being marked as Complete
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Kaiel
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Gold Coast Interior Claim PC_i2-98[Reviewed][chef]

Post by Kaiel » Wed May 08, 2019 7:47 am

98. Ivrol Estate: Guest Manor
Exterior Location #4 on the following map:
Image

A secondary manor designated for guests, ie. minor relatives, business contacts, etc. should have at least some vacant rooms in addition to the three inhabitants.
98. Guest Manor
a. Mila Ivrol(Colovian, f, soldier): Cousin, a legion captain on leave from assignment in the provinces.
b. Telrav Ivrol(Colovian, m, merchant): Another cousin, went off to start his merchant venture adventure, it flopped, now he spends his days drinking and trying to pitch bad ideas to his cousin in hopes of securing an investment.
c. Statius Centho(Imperial, m, merchant): Business associate of Velius,visiting on business.
Please use the T_Imp_SetGC set.

The exterior file can be found in this thread.
Always use the latest file.
Last edited by Kaiel on Wed May 15, 2019 4:27 pm, edited 2 times in total.

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chef
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Post by chef » Thu May 09, 2019 11:30 pm

gonna try this one

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chef
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Post by chef » Fri May 10, 2019 7:03 am

Got a shell here
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Post by chef » Tue May 14, 2019 10:47 pm

Ready for review.
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PC_i2-98 v2.7z
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Post by chef » Sat Jun 22, 2019 4:45 am

Noticed I missed a window while working on the section, then cleaned up a bit of excess lighting and improved the cell lighting. I also added a few amphoras as I didn't know they existed when I made this.
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PC_i2-98 v3.ESP
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Kaiel
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Post by Kaiel » Sun Jul 28, 2019 9:15 pm

Reviewing

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Post by chef » Fri Aug 23, 2019 8:12 pm

Merged into 1 cell, replaced bad bath, added missing skirting, replaced iron axe with a com hatchet, got rid of flat bread, added more wine to the wine racks.
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PC_i2-98 v4.ESP
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Kaiel
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Post by Kaiel » Sat Aug 24, 2019 6:26 pm

Reviewed
"PC_i2-98"
Clean: Yes
Fits exterior: Yes
Northmarker: Correct
Lighting: Good
Illegal to Sleep Here: Yes
Pathgrid: Good

First Floor
Floaters:
None

Bleeders:
All tapestries

Second Floor
Floaters:
T_IngMine_Salt_01
misc_flask_02
misc_flask_03
misc_flask_04

Bleeders:
All tapestries

Top Floor

Floaters:
misc_flask_01
T_Imp_SilverWareVase_01

Bleeders:
All tapestries

Other:
T_Imp_SetGC_F_Pew_01 replaced with furn_com_rm_bench_02 since the former is only for temples
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Clean PC_i2-98 Reviewed.ESP
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