Gold Coast Interior Claim PC_i2-96[Reviewed][chef]

Claimed work is Reviewed here before being marked as Complete
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Kaiel
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Gold Coast Interior Claim PC_i2-96[Reviewed][chef]

Post by Kaiel » Sat Feb 16, 2019 9:57 pm

96. Ivrol Estate: Salt Warehouse
Exterior Location #2 on the following map:
Image

A warehouse to store the salt stockpiled from the Ivrol family's salt mine.

Please use the T_Imp_SetGC set.

The exterior file can be found in this thread.
Always use the latest file.
Last edited by Kaiel on Wed May 08, 2019 2:24 am, edited 2 times in total.

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chef
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Post by chef » Tue May 07, 2019 3:25 am

Claiming as a showcase cause my Markarth one is neglected.

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chef
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Post by chef » Tue May 07, 2019 7:02 pm

Ready for review.
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Kaiel
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Post by Kaiel » Tue May 07, 2019 8:11 pm

Clean: Yes
Fits exterior: Good, albeit a little small for my standard
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Yes

First Floor

Floaters:None


Bleeders:
T_Com_Farm_Shovel_01 x1: bleeds into rock
furn_com_lantern_hook x2: bleeds into post

Second Floor

Floaters: None

Bleeders:
furn_com_lantern_hook x2: bleeds into post

Other: PC_i2-96 Invoice should be named PC_i2-96_Note_01 per the convention here:
http://www.project-tamriel.com/viewtopic.php?f=111&t=54
Fix these things and as long as nothing else shows up you should be good.

P.S. a useful tool is to go into preferences and set movement increment to 0.1, helps with those lantern hooks.

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chef
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Post by chef » Tue May 07, 2019 8:31 pm

fixed
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Kaiel
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Post by Kaiel » Wed May 08, 2019 1:08 am

Wonderful! The interior is good overall, has a good pathgrid, all technical things like northmarker, lighting, etc is good, good grasp of set, and item placement, a good amount of clutter( a little light but not too light or too crowded).

Chef's fixed file is clean, pathgridded, and reviewed.

P.S. All around the saltiest interior I've seen so far. Probably will be Saltiest of Anvil release, though the salt mines in Sutch will have it beat later.

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