Clesa: (Cyro-Redguard, f, caravaner) Caravan leader on the Gold Coast route. Provides fast travel to Brina Cross, Kvatch and Sutch.
Ernest: (Redguard, m) Caravan guard/driver. Does a lot of work around the stables.
Please use the T_Imp_SetGC_I - Set.
The exterior file can be found in this thread.
Always use the latest file.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Clean: Yes
Northmarker: Main Building: Incorrect, Barn: Absent
Fits exterior: Main Building: Entrance walls at wrong angles, Barn: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Altered at main building entrance. All nodes were raised from default positions, please don't do this in the future.
Barn:
Floaters:
T_Com_SetFarm_Bucket_02
T_Com_SetFarm_Haypile_01
T_Com_SetFarm_Haypile_01 - caspering and floating
Bleeders:
T_Com_SetFarm_StrawHeap_01 - z-fighting with others
Other:
Renamed "PC_i2-Anv63b" to "PC_i2-Anv63_Barn"
Rotated the hay piles a bit, as they were angle snapped before.
Main Building:
Top Floor:
Floaters:
misc_com_redware_vase x2
misc_com_redware_bowl
T_Imp_Cm_PantsColWest_02 - the bottom of clothing caspers
T_Imp_Cm_PantsColWest_05 - as above
T_Imp_Cm_ShirtColWest_07 - as above
Bleeders:
furn_com_rm_winerack - bleeding into tapestry
T_CyrImp_FurnM_Ds1Paper - as above
Bottom Floor:
Floaters:
T_Imp_Furn_Tapestry_08 x2
T_Com_Furn_BathHalfbarrel_01
active_com_bed_05
imperial shortsword x2 - resting on a point (the pommel)
Misc_Com_Pitcher_Metal_01
Bleeders:
T_CyrImp_FurnM_Cl1CmMGC - bleeding into tapestry
T_CyrImp_FurnM_Ds1Paper - as above
misc_com_plate_03
T_Com_Brush_01
T_Imp_Furn_Bath_01_cloth - bleeding through rim, rotated backwards.
Other:
Renamed "PC_i2-Anv63a" to "PC_i2-Anv63_Main_Building"
Made entranceway have its walls at a 120 degree angle from the door instead of 135
Added in_lava_blacksquares to entranceway
T_Imp_Furn_RugBigCm_04 - this was sunken too much and the tassles flickered when viewed from a distance in the CS. Raised a little to be on the safe side.
T_Imp_Furn_RugBigCm_05 - as above
Active_Com_Bar_Door - This needs to be in between the bar stools not on top of them.
T_Imp_SetGC_DoorIn_01 - offest from doorframe
misc_de_lute_01 - This might be style mixing? Left alone for now.
NOTE TO MERGER: This claim also includes the barn next to the main building. Also, move the chimney inward a bit to match the fireplace.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]