Review of PC_i2-Anv45
Yes, merger please shift chimney right.
Aligned to Grid:
Illegal to Sleep:
T_Imp_FurnR_Bookshelf_01 (This asset is weird. You have to bleed the center part of the base for it to sit flat.)
sc_paper plain (x5)
T_Imp_FurnR_Bookshelf_01 (Weird asset)
extravagant_robe_02 caspering (F twice)
T_Imp_Furn_Tapestry_05 bleeding into wall pillar and not centered on wall.
ingred_pearl_01 (x3) Resting on point. Bleed point into shelf slightly.
T_IngMine_Topaz_01 resting on point. Layed it on its side.
T_IngMine_Sapphire_01 resting on point. Layer it on its side.
text_paper_roll_01 (3) resting on point. Rotated so they rested on flat edge.
T_CyrCom_Var_Sk2Thief needs to be bleed slightly.
T_CyrCom_Var_Sk2Moonsug (x2) needs to bleed slightly.
T_CyrCom_Var_Sk3FoodGC didn't look natural leaning the way it was. Moved slightly.
T_Ayl_WelkyndInv_01 not quite touching sack.
misc_flask_04 resting on point.
T_Ayl_WelkyndInv_01 not quite touching side of bowl.
T_CyrCom_Var_Sk2IngGC needs to bleed.
T_CyrCom_Var_Sk2Ing needs to bleed.
T_Imp_SetGC_I_Fireplace_01 Sunk down and added ashes.
misc_com_wood_spoon_01 (x11) spoons have to be rotated to rest naturally.
T_CyrCom_Var_Sk1FoodGC resting unnaturally.
sack_small_(scale)00 needs to be bleed into ground slightly since its a sack. (It was also blocked for some reason?, and it had a weird ID to so I replaced it with T_CyrCom_Var_Sk2G005 to be safe.)
The drinks on the T_Imp_FurnR_Bookshelf_01 were kind of in an evenly spaced line. I added some variety by adding cups and breaking the objects into groups.
T_CyrImp_FurnM_Ht1Plate Filled up the top shelf a little bit more.
Raised all the taprestries in the basement to be off the floor.
Added some taprestries where they were lacking.
Filled up top shelf of T_Imp_FurnR_Bookshelf_02
Replaced two purple banners with ones that matched the other ones in the room.
Added clutter in a few empty spaces.
Raised the scale of T_Imp_SetAnv_Door_i01 to 1.02 so it would fill up the entire door frame.