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Re: Gold Coast Interior Claim PC_i2-68 [Unclaimed]

Posted: Tue Jan 01, 2019 7:51 pm
by Kaiel
Finished, pathgridded, and ready for review. Didn't know if the holes in the windows were meant to be filled in with something, or if it is a model error. Afaict this particular mesh isn't used in any merged ints I could find, so it could go either way.

NPC Notes:
68. Adrik's Shack
Adrik the Lean(Nord, m, farmer): Farmhand for Lacorius estate.

Re: Gold Coast Interior Claim PC_i2-68 [Kaiel]

Posted: Wed May 08, 2019 3:34 am
by Kaiel
Update: Added T_Glb_Var_DaylightPanel_02 andT_Glb_Light_window_64 to the windows

Re: Gold Coast Interior Claim PC_i2-68 [Kaiel]

Posted: Sun Jun 23, 2019 11:58 pm
by Kaiel
Updated to make it more varied and less formulaic

Re: Gold Coast Interior Claim PC_i2-68[Reviewing][Kaiel]

Posted: Sat Nov 30, 2019 1:05 am
by Vern
Reviewing

Re: Gold Coast Interior Claim PC_i2-68[Reviewing][Kaiel]

Posted: Sat Nov 30, 2019 10:39 am
by Vern
Name: PC_i2-68
Clean: yes
Lighting: good (replaced one candle which was causing green light)
Northmarker: Correct
Fits exterior: yes
Pathgrid: present and good
Illegal to Sleep Here: Yes, correct
Gridsnap: NA

Bleeders:
T_Com_Farm_Shovel_01: tip bled slightly into the ground
light_logpile: bled slightly into fireplace


Floaters:
T_Com_Hammer_Repair_01: handle floated slightly at the end
T_Com_Farm_Trovel_01: metal side floated slighty, flipped it to rest more naturally
T_Com_Farm_Hoe_01: handle floated


Other:
Bled sacks more as they were sitting awkwardly
Moved T_CyrImp_FurnP_St1MscGC slightly just because it seemed close to bleeding into the wall
Moved fireplace back a bit as it was causing green light in its oriongal placement

NOTE TO MERGER
Adjust chimney as per above.

Re: Gold Coast Interior Claim PC_i2-68[Reviewed][Kaiel]

Posted: Sun Dec 08, 2019 5:03 pm
by Kaiel
MERGED