Refer to the Thresvy planning thread for more information regarding this location.
Could be a shed/distillery for Aliyew production.
Gold Coast Interior Claim PC_i2-65[Reviewed][Kaiel]
Finished, Pathgridded, and ready for review. No guilt on finishing these bite size ints since they don't use a tileset and can't be showcases.
- Attachments
-
- Clean PC_i2-65.ESP
- (4.26 KiB) Downloaded 144 times
Update, fixed some minor issues
- Attachments
-
- Clean PC_i2-65.ESP
- (4.26 KiB) Downloaded 102 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Lowered Nodes, edited to let NPCs move better.
Floaters:
T_Com_Var_Cleaver_01 - resting on a point, made lie flat
T_CyrCom_Var_Sk2FoodGC - bled a little more
Bleeders:
T_CyrCom_Var_Bl1FoodGC - bleeding into wall
T_CyrCom_Var_Cr2Farmer - as above
T_CyrCom_Var_Bl2Farmer - bleeding into crate
Other:
furn_com_p_table_01 - players can't walk past this, replaced with furn_com_p_shelf_03 x2
T_CyrCom_Var_Bl2FoodGC - as above, scaled down
T_Com_SetFarm_Bucket_01 - as above, moved under shelves
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Lowered Nodes, edited to let NPCs move better.
Floaters:
T_Com_Var_Cleaver_01 - resting on a point, made lie flat
T_CyrCom_Var_Sk2FoodGC - bled a little more
Bleeders:
T_CyrCom_Var_Bl1FoodGC - bleeding into wall
T_CyrCom_Var_Cr2Farmer - as above
T_CyrCom_Var_Bl2Farmer - bleeding into crate
Other:
furn_com_p_table_01 - players can't walk past this, replaced with furn_com_p_shelf_03 x2
T_CyrCom_Var_Bl2FoodGC - as above, scaled down
T_Com_SetFarm_Bucket_01 - as above, moved under shelves
- Attachments
-
- PC_i2-65.ESP
- (4.33 KiB) Downloaded 96 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]