Gold Coast Interior Claim PC_i2-59 [Reviewed][roerich]
Re: Gold Coast Interior Claim PC_i2-59 [Unclaimed]
Claiming, since I already completed this.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Can this be set to reviewing? The completed interior is included in the exterior claim file here: https://project-tamriel.com/viewtopic.php?f=108&t=840
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Split from exterior file. The interior has a pathgrid.
- Attachments
-
- PC_i2-59_Blind Watchtower Inn.esp
- (21.04 KiB) Downloaded 96 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Clean: Yes
Fits exterior: Relatively well, on outside the section with door and raised roof is the wider one, but inside its thinner
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Yes
Pathgrid: Added
First Floor
Floaters:
steel broadsword x1: floated a bit
T_Com_Iron_Tanto_02 x1: as above
light_com_chandelier_02 x1: so below
Bleeders:
misc_com_tankard_01 x2: bled slightly
T_Bk_ColovianMythArtheimPC_V2 x1: so below
T_Imp_SetGC_X_Plank_01 x1: as above
light_com_candle_09_128 x1: so below
T_Imp_Furn_Tapestry_04 x1: as above
T_CyrCom_Var_Cr1DriCol x1: bled into stairs
T_IngFood_Grape_01 x1: bled a lot
Second Floor
Floaters: None
Bleeders:
In_Lava_Blacksquare x1: bled into upstairs bedroom
light_com_candle_05_64 x1: bled ever so slightly
Other:
renamed PC_i2-59_RoomDoor to PC_i2-59_Door_01 per convention here: http://www.project-tamriel.com/viewtopic.php?f=111&t=54
Weirdness with the pathgrid: there was a PGRD entry in the file but no nodes in the CS, I added the actual pathgrid.
Fits exterior: Relatively well, on outside the section with door and raised roof is the wider one, but inside its thinner
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Yes
Pathgrid: Added
First Floor
Floaters:
steel broadsword x1: floated a bit
T_Com_Iron_Tanto_02 x1: as above
light_com_chandelier_02 x1: so below
Bleeders:
misc_com_tankard_01 x2: bled slightly
T_Bk_ColovianMythArtheimPC_V2 x1: so below
T_Imp_SetGC_X_Plank_01 x1: as above
light_com_candle_09_128 x1: so below
T_Imp_Furn_Tapestry_04 x1: as above
T_CyrCom_Var_Cr1DriCol x1: bled into stairs
T_IngFood_Grape_01 x1: bled a lot
Second Floor
Floaters: None
Bleeders:
In_Lava_Blacksquare x1: bled into upstairs bedroom
light_com_candle_05_64 x1: bled ever so slightly
Other:
renamed PC_i2-59_RoomDoor to PC_i2-59_Door_01 per convention here: http://www.project-tamriel.com/viewtopic.php?f=111&t=54
Weirdness with the pathgrid: there was a PGRD entry in the file but no nodes in the CS, I added the actual pathgrid.
- Attachments
-
- PC_i2-59_Blind Watchtower Inn.esp
- (21.41 KiB) Downloaded 111 times