[PRIORITY] Anvil Interior Claim PC_i2-Anv18[Reviewed][Fürst Thal]
[PRIORITY] Anvil Interior Claim PC_i2-Anv18[Reviewed][Fürst Thal]
Noble Manor
Building 18 on this map:
Please use the T_Imp_SetGC_I - Set.
The exterior file can be gotten from this thread. Always use the latest file.
Building 18 on this map:
Please use the T_Imp_SetGC_I - Set.
The exterior file can be gotten from this thread. Always use the latest file.
Hadrach Manor
a. Akatarina Hadrach (Colo-Nord, f, knight) Heir of the famed Hadrach line of noble naval officers. A commodore in the navy herself, though not in active duty at the moment. The Hadrachs have suffered some setbacks the last couple of decades, and are no longer very relevant. The manor is large, but largely empty, as possession have been sold off to pay debts.
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Claiming.
Im going to make the 1.Floor look somewhat richer as the person probebly still wants to look rich and relevant but will then reduce richer stuff the more it gets into the more private areas.
Im going to make the 1.Floor look somewhat richer as the person probebly still wants to look rich and relevant but will then reduce richer stuff the more it gets into the more private areas.
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Finished it finally. Not too much in it but its supposed to be a bit empty.
There is a bit of stylemixing but that is to make it feel more like that stuff actually got sold and got replaced by cheaper stuff.
There is a bit of stylemixing but that is to make it feel more like that stuff actually got sold and got replaced by cheaper stuff.
- Attachments
-
- PC_i2-ANV18_1.ESP
- (39.46 KiB) Downloaded 160 times
Off to reviewing!
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Oh yeah I completely forgot. To whoever merges this. Take a look at the camin placed in the interior and change delete the two currently in the exterior file and then add the one actually placed in the interior. Thanks.
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Fixed the issues Minerman informed me on on Discord.
These were:
No window light sources.
Layout error at the back of the int.
Layout error at the front of the int.
Also fixed and changed while I was at it:
Added some wall tiles that where missing.
Changed lightning to the norm that seems to have been established.
Added locks.
Added pathgrid.
Changed the bath to be more poor and added some more misc bath stuff.
Also looked if any bugs creeped in through all the data changes. Only found a floater.
Also added these black box thingies.
These were:
No window light sources.
Layout error at the back of the int.
Layout error at the front of the int.
Also fixed and changed while I was at it:
Added some wall tiles that where missing.
Changed lightning to the norm that seems to have been established.
Added locks.
Added pathgrid.
Changed the bath to be more poor and added some more misc bath stuff.
Also looked if any bugs creeped in through all the data changes. Only found a floater.
Also added these black box thingies.
- Attachments
-
- PC_i2-ANV18_2.ESP
- (47.48 KiB) Downloaded 92 times
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
This should now be fixed.
- Attachments
-
- PC_i2-ANV18_3.ESP
- (48.38 KiB) Downloaded 86 times
Review
Name: PC_i2-ANV18
Clean: yes
Lighting: decreased the sunlight values, added some lights here and there to compensate for lower sunlight, such as orange lights and candles
Northmarker: off by a bit
Fits exterior: yes
Pathgrid: added more nodes
Illegal to Sleep Here: yes, correct
Gridsnap: good
Bleeders:
furn_web00: changed its position a bit to be less awkward
T_Imp_FurnR_Basin_01: bled into a tapestry
Floaters:
T_Imp_Furn_RugBigCm_13: not bled enough
T_Imp_Furn_RugBigCm_12: not bled enough
Other:
Added T_Bk_ImperialNavyTR to further evoke an off-duty commodore
Added T_Com_Var_CandleBox_07 for some extra clutter
Name: PC_i2-ANV18
Clean: yes
Lighting: decreased the sunlight values, added some lights here and there to compensate for lower sunlight, such as orange lights and candles
Northmarker: off by a bit
Fits exterior: yes
Pathgrid: added more nodes
Illegal to Sleep Here: yes, correct
Gridsnap: good
Bleeders:
furn_web00: changed its position a bit to be less awkward
T_Imp_FurnR_Basin_01: bled into a tapestry
Floaters:
T_Imp_Furn_RugBigCm_13: not bled enough
T_Imp_Furn_RugBigCm_12: not bled enough
Other:
Added T_Bk_ImperialNavyTR to further evoke an off-duty commodore
Added T_Com_Var_CandleBox_07 for some extra clutter
- Attachments
-
- PC_i2-ANV18_3_reviewed.ESP
- (49.5 KiB) Downloaded 67 times