Anvil Interior Claim PC_i2-Anv38[Reviewed][Kaiel]

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worsas
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Anvil Interior Claim PC_i2-Anv38[Reviewed][Kaiel]

Post by worsas »

House of a captain.

Building 38 on this map:
Image

Please use the T_Imp_SetGC_I - Set.
38. Harrik Oaken-Hull’s House
a. Harrik Oaken-Hull (Nord, m, sailor) Captain of the Serpent’s Wake. A well-to-do merchant captain and occasional buccaneer. Spends long times at sea. People look down on Hanrik for marrying a local Bosmer from the poor district.
b. Hasathil (Bosmer, f, commoner) Wife of Harrik Oaken-Hull. Has some difficulty with the locals over her marriage.
The exterior file can be gotten from this thread. Always use the latest file.

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Iskuss1418
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Post by Iskuss1418 »

New exterior:
Last edited by Iskuss1418 on Fri Mar 02, 2018 1:37 am, edited 1 time in total.

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Iskuss1418
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Post by Iskuss1418 »

Not here anymore.

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Kaiel
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Post by Kaiel »

I had been working on this in my showcase thread previously, this is my first update since becoming a member. The file includes the fixed layout(split the double high side rooms off the dining room into two floors connected by trapdoors) as well as a basic(large pieces) furniture setup for all the rooms except the two hallways. The layout goes:

First floor left to right: Servant Quarters-> foyer/hallway-> Grand Dining Room with kitchen and general storage siderooms
Second Floor: Small Library/Living Room->hallway
Third Floor: Washroom/private storage-> Hasathil's workshop/hallway-> bedroom w/closet
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Clean PC_i2-Anv38.ESP
(27.39 KiB) Downloaded 203 times

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Kaiel
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Post by Kaiel »

Heading to bed so figured I'd update the thread before I go. Attached a new file, added northmarker, detailing mostly finished for kitchen, dining room, and general storage area, some work done on other areas but nothing near finished(note, will be changing the layout of bedroom a bit to accomodate a fireplace to match the existing chimney. Additionally, a chimney needs to be added above the kitchen area, I have marked the location with the circle on this screenshot:
Image
Will do more work on this tomorrow, maybe finish it depending on how much time I have.

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roerich
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Post by roerich »

Very good, remember to make a note like this for the merger in your final upload, where you specify that the chimney needs to be added/moved. When merging 50 ints, you can easily overlook stuff, and you rarely read the entire claim thread for each int.

NOTE TO MERGER: ADD CHIMNEY TO EXT.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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Kaiel
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Post by Kaiel »

First Draft Complete(file is also clean)

Notes:
1. The esp adds three new objects: a letter from Harrik to Hasathil from a time he was on a trade voyage, a key to a locked chest where Hasathil keeps the money Harrik leaves her for while he is gone, and a key to a locked room where Harrik stores goods he gets from pirating. These have been properly named as per the naming convention thread, I believe.

2. After discussion with Infragris on discord previously, I made one of the rooms on the first floor a servants quarters. The proposed NPCs to be added are as follows:
c. Rosalia Malene(Breton, f, cook): A low-class breton woman who dreams of being a chef. Loves making native Bosmeri dishes for Hasathil.
d. Suhir(Redguard, f, commoner): A low-class Redguard woman who works as a maid for the Oaken-Hulls.
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Clean PC_i2-Anv38.ESP
(70.08 KiB) Downloaded 189 times

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Kaiel
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Post by Kaiel »

Went back over it again, fixed the issue I seemed to be having on these firs few interiors with chandelier density, and I believe it is, to the best of my knowledge, [COMPLETE}. should be moved to reviewing with admin approval.

Final notes:
ESP is clean, adds 3 items(Two keys and a letter).
NOTE TO MERGER: ADD CHIMNEY TO EXT.
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worsas
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Post by worsas »

whoops, it's in reviewing.

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Fürst Thal
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Post by Fürst Thal »

Reviewing.

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Kaiel
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Post by Kaiel »

Fixed a problem with doors, I thought the gridsnap aligned them properly but they were floating a few inches away from the wall instead of attached.
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Clean PC_i2-Anv38.ESP
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Fürst Thal
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Post by Fürst Thal »

NOTE: This review is not finished dont move the thread.

Clean: Yes
Lightning: Good
Northmarker: Good

1.Floor:

Floaters:

T_Com_CuttingBoard_01: Floating over the table.
T_Com_Breadpaddle_01b: Floating over the table.
T_Com_Var_Knife_01: Floating and bad rotation.
T_Com_Var_Knife_02: Floating and bad rotation.
T_Com_Var_Knife_03: Floating and bad rotation.
T_Com_Var_Cleaver_01: Floating and bad rotation.
misc_com_wood_knife: Fixed their rotation a bit. (All ones)
misc_com_broom_01: Floating.

Bleeder:

T_Com_Furn_Bed_02: Bleeded into the wall. (Both)
T_Com_CandleStickIron_01: Bleeded into another one.
T_CyrCom_Furn_Ch2CltCmGC: Bleeded into the curtain.

Other:

Replaced Misc_Uni_Pillow_02 with Misc_Uni_Pillow_01. (Both)
Replaced T_Com_Furn_Bed_02 with poorer ones. (Both)
Removed all T_Com_Var_CandleWhiteOff_04: Arent supposed to be placed like that.(Texture problems)
Added T_Imp_SetGC_I_Railing_02 to the big hall where nessecery.
Added a bit of clothing to the servants quarters.
Added some ruggs.

I have fixed these things for now. Before I continue there are some things you need to fix:

1. Detailing: Its needs more detailing. More ruggs would be a good start. More food on the tables like in the big hall would also be good. Also, remove some of the silverware on the table. It looks like a dinner for a king currently.

2. Use of trapdoors. The storage room and the kitchen room on the second floor who are only reachable through the trapdoor are a nogo for me. Please replace them with normal acces to the rooms which may require some reworking.

All in all it looks good. But your going to fast, take your time and detail. If you have no inspiration then wait some days and then come back. But other than the detailing your doing a very good job.
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InReviewPC_i2-Anv38V1.ESP
(70.57 KiB) Downloaded 185 times

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Kaiel
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Post by Kaiel »

Updated with more clutter. Looking back on this the lack of rugs was so noticeable, no clue how I missed it. Added lots of food and some other minor clutter, as well as some Jagga the captain mentioned in his letter, since I realized we had it in T_D(I really need to remember it's T_We and not T_Bos).
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InReviewPC_i2-Anv38V2.ESP
(74.98 KiB) Downloaded 201 times

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Fürst Thal
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Post by Fürst Thal »

Clean: Yes.
Lightning: Good.
Northmarker: Good.
Pathgrid: None, added one.
Door Teleport: None, added all.

1.Floor:

Floaters:

T_Com_Furn_Bed_01(two): Floated.
T_IngFood_EggChicken_01(two): Floated.
T_IngFood_CheeseColovian_01(two): Floated.
T_IngFood_BreadColovian_02(two):Floated.
T_IngFood_FishBrowntrout_01(six):Floated.

Bleeders:

T_Imp_Furn_RugBigCm_01: Bleeded into the wall.
T_Imp_Furn_RugBigCm_02: Bleeded into the wall.
T_Imp_Furn_RugBigCm_03(three): Bleeded into the wall.
T_Imp_Drink_CherryBrandy_01: Bleeded a bit too much.
T_IngFood_FishSalmon_01: Bleeded a bit.

Other:

T_Imp_SetGC_DoorIn_01(three): Improved their position.

2.Floor:

Floaters:

furn_com_rm_table_04(three): Floated.
T_Com_Hammer_Repair_01: Floated a bit.

Bledders:

T_Imp_Furn_RugSquareXp_01(two): Bleeded into the wall.

Other:

T_Imp_SetGC_I_Railing_02: Added to hide caspering.
T_Imp_SetGC_I_Pillar_02: Added this missing one to a corner.
T_Imp_SetGC_DoorIn_01(two): Improved their position.
Repositioned all the books in the bookshelves to make more sense physically.

3.Floor:

Floaters:

misc_spool_01: Floated.
light_com_candle_08: Floated.
T_Com_ClothGreenFolded_01(three): Floated.

Bleeders:

T_Imp_Furn_RugBigXp_05: Bleeded into the wall.

Others:

T_CyrImp_FurnM_Cl1EtFGC: Moved a bit so that its right door can be opened.
T_Imp_SetGC_DoorIn_01(two): Improved their position.
Attachments
InReviewPC_i2-Anv38V3.ESP
(76.68 KiB) Downloaded 132 times

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Iskuss1418
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Post by Iskuss1418 »

Merged

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