Ground textures and terrain assets for the Gilded Hills region. This region is a transit zone between the Gold Coast and the Colovian Highlands, and is described as a dusty savannah-like plateau, semi-mountainous and fairly arid, influenced by the northern deserts. Textures can be based on edited Gold Coast textures, as most of the flora will remain the same/similar. The defining aspect of the region is the large salt lake in its center.
Required assets:
- 2-3 salt plain ground textures for use in and around the salt lake. Same textures should also be usable on salt rocks and mounds. Check Lythondea for possible inspiration.
- Grass, rock, sand and dirt textures for the Gilded Hills. Darker and less vegetation than the Gold Coast ones, but otherwise in a similar style. Rock textures should be applicable to the region's rock meshes.