PC_Act_Stone_??[Saint_Jiub]

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R-Zero
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Re: PC_Act_Stone_??[Saint_Jiub]

Post by R-Zero » Wed Apr 27, 2016 8:28 pm

Saint_Jiub wrote:OK, so I decided to go in a slightly different direction, with better results I think:
Inspired by a picture of an astrological chart I found online, rather than going with a realistic star chart I went for a model of the Aurbis as described in Vivec's sermons (a wheel with 8 spokes and 16 voids)
Definitely better! Gotta show Magnus somewhere though.

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Infragris
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Post by Infragris » Wed Apr 27, 2016 10:51 pm

That looks basically perfect for these stones.

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TerrifyingDaedricFoe
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Post by TerrifyingDaedricFoe » Thu Apr 28, 2016 8:57 pm

It looks better with that comparison to GC textures, although obviously it will have to work with rocks all across Cyrodiil (unless you're planning on creating regional variants matching all the different rock types). I can see where you're coming from with the smoother weathered look, although I'm not sure it would be too different to all the other rocks in the landscape. At the moment I think the texture does look a little too 'flat', if you know what I mean.

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Saint_Jiub
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Post by Saint_Jiub » Fri Apr 29, 2016 12:05 am

This is intended as a regional variant for the gold coast- it's super easy to make variants down the road if for some reason I'm not around to do it myself, maybe I'll write up instructions and include it with the claim files. Or, it'd be easy enough to guess at the color schemes of different environments if y'all want me to just do it.

The texture is going to have to be flat, as anything else will distract from the glowmap- however, look at real-life stone monoliths like Stonehenge or Norse runestones- they're pretty much all even smoother than mine.

Still playing around with ideas for the runestones and incorporating the Elder Scroll font:
[hsimg=]http://i.imgur.com/cjpFzKy.png[/hsimg]

EDIT: If anybody feels up to some modelling work, this is very close to what I'd like the runestones to look like in terms of shape:
[hsimg=]http://digitalspyuk.cdnds.net/16/09/128 ... 760265.jpg[/hsimg]

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R-Zero
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Post by R-Zero » Fri Apr 29, 2016 12:46 am

Something like this?

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Saint_Jiub
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Post by Saint_Jiub » Fri Apr 29, 2016 6:49 am

Almost perfect, can you make a version where the texture of the base is independent of the main block?

Thanks for doing that, btw :)

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R-Zero
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Post by R-Zero » Fri Apr 29, 2016 10:08 am

Saint_Jiub wrote:Almost perfect, can you make a version where the texture of the base is independent of the main block?
Thanks for doing that, btw :)
Sure! Updated the mesh, use the same link in above post to download. Also added a collision.
No probs :)

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Saint_Jiub
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Post by Saint_Jiub » Fri Apr 29, 2016 8:35 pm

Thanks, much better. I did some rescaling in NifSkope (same with the Doomstones, actually), once I finalize the size/appearance would you mind taking another look at the collision for me?

Hestra runestone:
[hsimg=]http://i.imgur.com/QEQK718.png[/hsimg]

The vertical text down the sides reads THE EMPIRE IS LAW//THE LAW IS SACRED

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worsas
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Post by worsas » Fri Apr 29, 2016 10:21 pm

That looks extremely good. Only thing, again, is how strong this glow is. After all this stone is supposed to be very old, but with this strong glow effect and the relatively un-withered stone, it looks brandnew, somehow. Hope you don'T mind my nagging.

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Post by Saint_Jiub » Fri Apr 29, 2016 10:31 pm

Ha, believe it or not, that's actually about half as bright as it started. I'll keep tweaking it :)

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vrolok
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Post by vrolok » Fri Apr 29, 2016 10:35 pm

I actually like the glow being strong. It can be reduced a bit, but not too much. Strong glow gives these stones a very fresh and unique feeling, compared to Oblivion. I mean, it's magical glow, so it doesn't have to be affected by the time. Just looks more magnificent and mysterious that way IMO

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Post by Saint_Jiub » Sat Apr 30, 2016 1:20 am

[hsimg=]http://i.imgur.com/QxqQXYI.jpg[/hsimg]

Adjusted the doomstone glowmap as well- this is about as dark as I think I'm comfortable going with it, any more and I'm going to start bumping up against the faded, cracked appearance of the Serpent stone.

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R-Zero
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Post by R-Zero » Sat Apr 30, 2016 4:13 am

Saint_Jiub wrote: Adjusted the doomstone glowmap as well- this is about as dark as I think I'm comfortable going with it, any more and I'm going to start bumping up against the faded, cracked appearance of the Serpent stone.
Very good!
Perhaps the glyphs could be a bit larger though, with lower number of lines.
would you mind taking another look at the collision for me?
Sure! Should've divided this one too.

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Infragris
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Post by Infragris » Sat Apr 30, 2016 9:26 pm

These look very good. I think the issue is not that the runes look too bright, but that the brightness is too even. It would make sense if some parts of the design are weaker or stronger than others, depending on how deep it has been carved or how weathered the stone is. Not as much as the serpent, but enough to be noticeable.

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Saint_Jiub
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Post by Saint_Jiub » Thu Dec 01, 2016 5:48 am

Not yet dead!
http://i.imgur.com/As6w88I.png Reman Runestone - big text proclaims I AM CYRODIIL COME

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Infragris
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Post by Infragris » Thu Dec 01, 2016 8:09 am

Looks great, Are you using the elder scrolls font?

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Saint_Jiub
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Post by Saint_Jiub » Fri Dec 02, 2016 4:54 am

Sure am :)

Claim overview, any suggested changes before I get these objects (unscripted) into the CS and get this packaged together?
http://i.imgur.com/sb0jNBT.jpg
Here's what I'm thinking for implementation:

Oblivion makes the distinction (in the lectures at least) that the Doomstones have stone circles around them, while the Runestones are solitary monuments (even though in-game both are found with stone circles), so what I'd recommend for world-builders is for the Doomstones to have stone patterns representing their namesakes. For example, the Lady Stone would form the Lady constellation: http://i.imgur.com/0PEdO0U.png Whereas the Jode stone would form a large crescent moon: http://i.imgur.com/M0Xzbgh.png

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worsas
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Post by worsas » Fri Dec 02, 2016 9:03 am

I have no suggestions for these. Looking forward to see them added to the data files.

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Infragris
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Post by Infragris » Fri Dec 02, 2016 4:02 pm

Looks good, stone circles mimicking the constellations is a good idea. They would have to be the same kind of stone as the runestones themselves, though. I'm not completely sure about the third Reman stone, though: maybe the akaviri icon should be a bit smaller?

How big are these stones compared to a human?

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Infragris
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Post by Infragris » Tue May 02, 2017 9:20 am

Saint_Jiub, how are these stones coming along?

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Saint_Jiub
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Post by Saint_Jiub » Tue May 09, 2017 3:23 am

Had a split second so i was able to finish this. Link is in the data update thread.

Sorry for the delay :|

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Infragris
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Post by Infragris » Tue May 09, 2017 10:09 am

These look great. The only problem is that the glowing texture repeats slightly on the bottom of some stones, but since the stones are halfway buried in the ground this should not be a problem. Great work!

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