PC_Ex_ImpRuin_?, PC_In_ImpRuin_?[Final]

View and discuss completed claims
Post Reply
User avatar
worsas
Project Administrator
Posts: 2103
Joined: Wed Dec 31, 2014 1:23 am

PC_Ex_ImpRuin_?, PC_In_ImpRuin_?[Final]

Post by worsas » Sun Jan 11, 2015 2:40 pm

Imperial fort ruins from earlier eras. Claimed by me.

These will have a secondary function as colovian cliff fortresses.

User avatar
worsas
Project Administrator
Posts: 2103
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Wed Apr 29, 2015 7:06 pm

I was in the right mood for some texturing work.. wall texture still requires some tweaking. But I'm mostly done with creating all of the retextured duplicates.

https://dl.dropboxusercontent.com/u/223 ... odiil1.jpg" onclick="window.open(this.href);return false;

User avatar
worsas
Project Administrator
Posts: 2103
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Sat May 02, 2015 5:37 pm

Finished! Off to review.
Attachments
PC_imperial_ruins.7z
(8.58 MiB) Downloaded 23 times

User avatar
SamirA
Lead Dev
Posts: 48
Joined: Fri Jan 02, 2015 10:53 pm

Post by SamirA » Mon May 04, 2015 11:06 pm

Nice to see those ruins finally making their way into the PC palette.

User avatar
worsas
Project Administrator
Posts: 2103
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Sat May 23, 2015 9:23 am

I used this review to fix the uv-mapping alignment on the arches of the hallway tiles so they would follow their bended shape and make the construction appear slightly more plausible. This hadn't been a big issue with the skyrim-version, but it would have been rather annoying to look at with the different set of textures used here.

Approved

Post Reply

Return to “Completed”