PC_Misc_Col_Barr_? [R-Zero]

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worsas
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PC_Misc_Col_Barr_? [R-Zero]

Post by worsas »

Ancient misc objects found in Colovian tombs.

- An ancient beaker
- An ancient bowl
- 2 little animal sculptures
- A bone wrapped with golden bands
- a vial with dried blood.
- little statuettes that act as containers.
Saint_Jiub wrote:Concept art: https://www.dropbox.com/s/9eh33u6ta1b0y ... lutter.JPG" onclick="window.open(this.href);return false;

The statuette was my variant on the "box of ashes" idea, instead it's an urn carved to resemble the saint (the head would screw off to open the urn itself), though probably less relevant since the box was taken out of the claim.

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R-Zero
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Post by R-Zero »

This looks simple enough for me to do, and I'd love to spice things up a bit, between all those endless rings :D Claiming.
Any suggestions for the type of metal to use? Something like the "pc_cont_imp_urn.nif" from the PC data?

Spoiler
Ha! Here are some nice ancient weapon concepts.

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worsas
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Post by worsas »

Take it, please. :D This claim has waited far too long on a taker.

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R-Zero
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Post by R-Zero »

worsas wrote:Take it, please. :D This claim has waited far too long on a taker.
Awwright, let's roll then.

Will something like this be acceptable for the vial?
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... 20vial.png[/hsimg]
Or is it too lowpoly?

Too bad Morrowind's multi-layer transparency is very wonky, but with some inspiration from AOF potions replacer I managed to make something:
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... ls%202.png[/hsimg]
Still looks a bit strange, but at least the walls of the vial have a perceivable thickness.

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Post by Saint_Jiub »

Honestly, I prefer the first one - I like that you can actually see the blood inside. I don't think the polycount will be a problem at the scale these should appear at- actually, what is the scale, relative to, say, the vanilla potion bottles?

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R-Zero
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Post by R-Zero »

Saint_Jiub wrote:Honestly, I prefer the first one - I like that you can actually see the blood inside. I don't think the polycount will be a problem at the scale these should appear at- actually, what is the scale, relative to, say, the vanilla potion bottles?
I was thinking something between a potion and a Bug Musk bottle:
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... poties.png[/hsimg]

Adding visible blood to the second variant is easily possible too, like this.
Then again I googled some ancient glass bottle images and they don't seem to be that thick.

As the person who made the concepts, do you have any input on how you would like the items to be done? I'm a new guy here and could use some guidance in terms of style and materials :D

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Post by Saint_Jiub »

Honestly, I usually give worsas/Infragris quite a bit of artistic leeway- I'm always just excited to see my drawings brought to life! As far as materials went when I was conceptualizing them, the bands on the saint's bone are gold, the cup and chalice are ancient bronze, and the pitcher is ceramic. The other ones are more flexible, but I would probably say bronze for the snake (and the below image is a really good reference for both material and styling), and either ceramic or carved stone for the hawk and saint.
[hsimg=]https://upload.wikimedia.org/wikipedia/ ... %2C_04.JPG[/hsimg]

Hopefully that helps, but in general I would say trust your gut, you've already done a great job with the bottle so I'm sure the rest will look amazing as well :)

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Post by R-Zero »

Gotcha! Thanks for suggestions. I was thinking about ancient bronze with heavy patina for the cup and goblet too.

The textures on the vial are actually vanilla ones, with sand texture used as a detail map. I'll change it, of course.

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Post by R-Zero »

Tried making a texture for the blood vial:
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... s/vial.jpg[/hsimg]
I still suck at it, but I hope this one looks reasonably fitting.

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Post by worsas »

Can you maybe see about applying a dust grunge to the texture, so it looks a bit older? The blood inside of it should be dried, so nearly black with only a slight hint at red, probably. A different, moldier cork texture would also be good.

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Post by R-Zero »

worsas wrote:Can you maybe see about applying a dust grunge to the texture, so it looks a bit older? The blood inside of it should be dried, so nearly black with only a slight hint at red, probably. A different, moldier cork texture would also be good.
Like this?
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... /Vial2.png[/hsimg]

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worsas
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Post by worsas »

Yes, that is much better. Only thing that you could maybe add, are some larger stains of dirt on the glass. But the basic look is great now.

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Post by Saint_Jiub »

Great work :)

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Post by R-Zero »

worsas wrote:Yes, that is much better. Only thing that you could maybe add, are some larger stains of dirt on the glass. But the basic look is great now.
Will do.
Saint_Jiub wrote:Great work :)
Thanks!

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Post by R-Zero »

worsas wrote:Yes, that is much better. Only thing that you could maybe add, are some larger stains of dirt on the glass. But the basic look is great now.
Good?
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... /vial3.png[/hsimg]

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worsas
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Post by worsas »

Perfect.

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Post by R-Zero »

Sorry for being slow, but here's the current version of the Blood Vial, icon included:
https://dl.dropboxusercontent.com/u/100 ... %20Vial.7z

The "Wrapped Bone" is next on the list.

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Post by worsas »

Thanks for uploading it. Should help a great deal with the helvor legacy quest.

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Post by Infragris »

Very nice. About the bone thing: it would be best if you could make two or three variations, perhaps based on the bones in vanilla data. They are supposed to be saintly relics, inspired by the weirder medieval examples.

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Post by R-Zero »

Infragris wrote:Very nice. About the bone thing: it would be best if you could make two or three variations, perhaps based on the bones in vanilla data. They are supposed to be saintly relics, inspired by the weirder medieval examples.
That's doable.

First basic model, based on a femur bone taken from the vanilla skeleton model (with UV fixes and a couple extra edge loops for smoother look), using vanilla textures for now (on this picture I had Connary's skeleton retexture enabled):
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... 0femur.png[/hsimg]

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Post by Infragris »

btw I think TR data has an expanded set of bones.

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Post by worsas »

Your above model already looks great to me. I don't even think you'll have to come up with a custom texture for the bone. Bones are just in the same state everywhere in the game.
btw I think TR data has an expanded set of bones.
Those are the same human bones we have in our data files, as far as I know.

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Post by R-Zero »

worsas wrote:Your above model already looks great to me. I don't even think you'll have to come up with a custom texture for the bone. Bones are just in the same state everywhere in the game.
I thought the bone will be alright as it is too. Unless, maybe, if we try to make them more interesting...
Infragris wrote: btw I think TR data has an expanded set of bones.
worsas wrote: Those are the same human bones we have in our data files, as far as I know.
Yeah, those are essentially skeletons taken apart, same thing I'm doing.

For other bone variants I'm thinking about using a Pelvis one (especially good for Maran and Dibellan saints) and a Right Hand one (similarly for the Zenitharan, Stendarran, Talosian etc. saints).

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Post by Infragris »

Sounds very nice. Could you also do a jeweled skull? I think a jeweled skull would be a nice thing to have.

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Post by R-Zero »

Infragris wrote:Sounds very nice. Could you also do a jeweled skull? I think a jeweled skull would be a nice thing to have.
Yeah, I believe I can. Any reference pictures or suggestions?

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Post by Infragris »

Not sure really. David Bowie?

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Post by roerich »

"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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Post by Saint_Jiub »

This article about jeweled/decorated skeletons in medieval Europe should be useful as well: http://www.atlasobscura.com/articles/th ... -skeletons" onclick="window.open(this.href);return false;

[hsimg=]http://assets.atlasobscura.com/article_ ... 3816/image[/hsimg]
[hsimg=]http://assets.atlasobscura.com/article_ ... 3825/image[/hsimg]
[hsimg=]http://assets.atlasobscura.com/article_ ... 3824/image[/hsimg]
[hsimg=]http://assets.atlasobscura.com/article_ ... 3820/image[/hsimg]

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Post by R-Zero »

Sorry for disappearing for a month, had some IRL things to take care of and wasn't really in the mood for modelling.
This article about jeweled/decorated skeletons in medieval Europe should be useful as well:
Thanks! Really good, I like the skulls covered in transparent silk-like fabric, would be easy to make.
I was also wondering about maybe using a moth-like pattern of diamond-shaped jewels. Like this:
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... l_moth.jpg[/hsimg]

Also, Saint_Jiub, is the laurel wreath you used for Stendarr statue's head in the data?

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Post by worsas »

To make it work, the silk should be a physical mesh laid over the skull which is recognizable as silk.This looks a bit strange and I wouldn't know that this is supposed to be a layer of silk, as player. Are the colovians really that much into this moth theme? Just 1-2 variants of carved skulls would work far better in my imagination.

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