PC_Furn_Ayleid_?[R-Zero]

View and discuss completed claims
Post Reply
User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

PC_Furn_Ayleid_?[R-Zero]

Post by worsas »

Ayleid furniture.
SamirA wrote:We just need some basic furn and maybe broken versions for the Ayleid, like a bed, desk, cupboard, drawers, closet, table, chair. We also need a larger chest. After that all we really need for them are the weapons and armor. Everything left should be objects that are sturdy like stone/metal things. Maybe there could be a few disintegrating tapestries or something, but basically all cloth items should be dust by now.
Infragris wrote:Stroti's Ayleid resources for Oblivion might be interesting as inspiration (we probably can't port them as they are based on Oblivion stuff)
- Ayleid Furniture
- Ayleid Clutter
- Ayleid Chest and Display

I don't actually like all of these things, but it's a start. For Ayleid furniture I would suggest the moddeler look into alternative furniture types (that perform the same function): having the same types of bookcases and beds as the common, Dunmer and Dwemer furniture sets makes dungeons feel a bit like a reskin. Things like low tables and benches, chairs you're supposed to kneel on. Maybe base them in more oriental or antique Roman/Grecian types of furniture, rather than vanilla types.

Other suggestions for Ayleid clutter:
- Ayleid instruments: little knives, scissors, chopsticks, not much bigger than a lockpick. Indicative of the Ayleid pastime of recreational torture, though this should be implied more than outright stated. Elegant and sumptuously decorated items. They could double as lockpicks and probes.
- Lower class pottery: very pale, greyish pottery, mostly broken, with crude patterns in darker clay on the outside that imitate the vine-like iron motifs of Ayleid decoration. One of the big mistakes Oblivion made with the Ayleid was that their ruins seemed lifeless and without purpose, not indicative of a living culture. Indicating that there was a lower class that did not have access to fine ironwork might rectify this a little.

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

R-Zero is working on these on the discord.

User avatar
R-Zero
PT Modder
Posts: 331
Joined: Fri Sep 25, 2015 8:50 pm

Post by R-Zero »

-----------------------

RELEVANT THREAD

-----------------------

Furniture pieces which are already completed and present in PT Data:

T_Ayl_DngRuin_I_Chain_02_64
T_Ayl_DngRuin_I_Chain_02_128
T_Ayl_DngRuin_I_Chain_02_256
Image
Vertical chains of different length.

T_Ayl_DngRuin_I_Chair_01
Image
A suspended chair.

T_Ayl_DngRuin_I_Table_01
Image
A suspended table.
Last edited by R-Zero on Wed May 10, 2017 1:59 pm, edited 1 time in total.

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

After working with these chains I have to say that even the longest one is still way too short. You need to string together multiple ones to get a table to hang at a useful level. We need chains that are at least three or four times as long to reach to the Ayleid ruins' high ceilings.

User avatar
R-Zero
PT Modder
Posts: 331
Joined: Fri Sep 25, 2015 8:50 pm

Post by R-Zero »

Infragris wrote: Wed May 10, 2017 1:17 pm After working with these chains I have to say that even the longest one is still way too short. You need to string together multiple ones to get a table to hang at a useful level. We need chains that are at least three or four times as long to reach to the Ayleid ruins' high ceilings.
Will make 512 and 1024 ones, gotcha.

User avatar
R-Zero
PT Modder
Posts: 331
Joined: Fri Sep 25, 2015 8:50 pm

Post by R-Zero »

R-Zero wrote: Wed May 10, 2017 1:39 pm
Infragris wrote: Wed May 10, 2017 1:17 pm After working with these chains I have to say that even the longest one is still way too short. You need to string together multiple ones to get a table to hang at a useful level. We need chains that are at least three or four times as long to reach to the Ayleid ruins' high ceilings.
Will make 512 and 1024 ones, gotcha.
Done: viewtopic.php?p=9529#p9529

User avatar
R-Zero
PT Modder
Posts: 331
Joined: Fri Sep 25, 2015 8:50 pm

Post by R-Zero »

A small progress report. Made a non-suspended Ayleid chair (left) and updated the suspended one (right) to fit the style better:
Image

User avatar
R-Zero
PT Modder
Posts: 331
Joined: Fri Sep 25, 2015 8:50 pm

Post by R-Zero »

Uploaded the above chairs, sorry for the extreme delay.

User avatar
R-Zero
PT Modder
Posts: 331
Joined: Fri Sep 25, 2015 8:50 pm

Post by R-Zero »

A vertical Ayleid cage-bed with a "sliding" door, finished and uploaded:
Image

User avatar
R-Zero
PT Modder
Posts: 331
Joined: Fri Sep 25, 2015 8:50 pm

Post by R-Zero »

Ayleid tableware clutter:
Image

Uploaded.

Post Reply

Return to “Completed”