Anvil Interior Claim PC_i2-Anv20[Reviewing][roerich]

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worsas
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Anvil Interior Claim PC_i2-Anv20[Reviewing][roerich]

Post by worsas »

Temple of the First Breath (Morihaus Cult)

Building 20 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

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Infragris
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Post by Infragris »

A temple dedicated to storm-god and protector spirit Morihaus, one of the patron deities of the Empire. Cult statue and paraphernalia in the works.

The interior can be inspired by the Kynareth Temple in Stirk: a large, open worship hall, with some side rooms for the priests and such. The private quarters of the priests can be quite lavish and opulent: these guys get a lot of donations and support.

Temple of the First Breath:
a. Citisorus (Nibenese, m, priest) Head priest of Anvil’s Temple of the First Breath, dedicated to Morihaus. Hails from Moridiil, the holy city of the Breath Monks.
b. Haerna Rain-Drinker (Nord, f, monk) Priest of Morihaus.
c. Nebi (Redguard, f, monk) Priest of Morihaus.
d. Letris Cacia (Imperial, m, healer service) Priest of Morihaus. Healer service.

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Kaiel
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Post by Kaiel »

Claim

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worsas
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Post by worsas »

Granted.

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roerich
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Post by roerich »

I got this from Kaiel.

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roerich
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Post by roerich »

Finished.

Temple of the First Breath.
- Temple hall with Morihaus statue/shrine and a minor Alessia shrine.
- Storage and dining area.
- Head priest private quarters.
- Common room, study and sleeping quarters for cultists.

Note: To view this correctly before the next data update, use Infragris' Morihaus statue uploaded here download/file.php?id=3399
Attachments
PC_i2-Anv20.ESP
(61.08 KiB) Downloaded 19 times

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Iskuss1418
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Post by Iskuss1418 »

Reviewing

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Iskuss1418
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Post by Iskuss1418 »

Review of PC_i2-Anv20

Clean: Yes
Illegal to sleep: Set, good
Northmarker: Good
Aligned to grid: Yes, 8
Pathgrid: No, created one
Fits exterior: Yes
Lighting: Pretty good but replaced T_Glb_Light_Window_128 with T_Glb_Light_Window_512 in the main chamber to eliminate flickering.
Style Mixing: Had rm shelves mixed with R furniture.

Floaters:
T_Imp_SetGC_X_Planter_02 (x2)
T_Imp_Furn_Tapestry_05 (x4)
T_Com_FurnR_Chandelier_128
T_Imp_FurnR_Bookshelf_02
T_Bk_AmuletOfKingsPC

Bleeders:
light_com_lamp_01 (most of them)
T_CyrImp_FurnR_Lc1Scrol
misc_imp_silverware_plate_01
T_Cyr_FloraGC_Bush_01 (x2) bleeding into other plants
sc_savagemight
T_Imp_Furn_Tapestry_19 (most of them) bleeding too far into wall
furn_com_rm_stool_01 (4)
misc_com_wood_fork
misc_com_wood_knife
T_IngFood_Garlic_01
T_Com_Var_PipeTransitionLrg_01 into pillar corner
light_com_candle_03 (x3)
T_Imp_FurnR_Chair_05
T_Imp_FurnR_TableSmall_02
furn_com_r_table_01
furn_com_r_chair_01 (x4)
light_com_candle_03
Fixed books on upstairs bookshelf (bleeding into each other/wall)
T_CyrImp_Furn_ChS2Empty bleeding into wall

Placement Errors:
T_IngFlor_BloodlilyFlower_01 (x13)
T_IngFlor_BloodlilyFlower_01 underneath shrine
p_shock_resistance_q not quite touching iron helmet
T_Imp_SetChapel_DoorDiamond_01
furn_com_rm_chair_03 not quite resting on chair
T_Com_Var_PipeSmall_01 some were aligned wrong
light_com_sconce_01 (most of them) sunk too much into wall
misc_com_wood_fork
T_Imp_SetChapel_I_TileCol_02 (x2) was placed wrong somehow, making it z-fight and bleed into other rooms. Fixed somehow.
T_Imp_HandMirror_01
active_com_bed_01 (x3) standardized the offset from the wall and fixed a sliver of wood being visible through wall.
T_Imp_SetChapel_I_TileCol_03 out too far

Other:
T_Imp_FurnR_Bookshelf_01 empty of all clutter. (Also sticking out too far from wall)
Added many more rugs and a few more tapestries in places.
Attachments
PC_i2-Anv20_Reviewed.ESP
Reviewed
(63.86 KiB) Downloaded 18 times

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chef
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Post by chef »

merged

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