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Anvil Interior Claim PC_i2-Anv07[Reviewed][roerich]

Posted: Wed May 17, 2017 8:13 pm
by worsas
Benirus Manor. A wealthy home which is nowadays abandoned.

Building 7 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

Re: Anvil Interior Claim PC_i2-Anv07[Unclaimed]

Posted: Wed May 17, 2017 8:51 pm
by Infragris
This is the ghost manor known from Oblivion. Possibly the subject of a small quest, where the player has to venture into the house to retrieve some valuables, all the while attacked by ghosts. The whole Benirus plotline from Oblivion can be referenced, but preferably the hidden chamber etc. should not be found.

Re: Anvil Interior Claim PC_i2-Anv07[Unclaimed]

Posted: Mon Nov 12, 2018 12:47 pm
by roerich
Claim! How closely should the layout follow Oblivion?

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Posted: Mon Nov 12, 2018 7:01 pm
by worsas
Granted.
How closely should the layout follow Oblivion?
--> discord

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Posted: Wed Nov 28, 2018 1:15 pm
by roerich
Finished*

*Interior is finished, but Texafornian will grab this and fix some scripting for me.

To Texafornian:
- Make the floating clutter rotate
- Make the floating clutter be replaced with normal versions when picked up
- Fix the haunted door script, but have it be somewhat rare to happen (since I made a lot of the haunted doors).

Not pathgridded, not reliant on addon.

This was a delight to make.

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Posted: Wed Nov 28, 2018 4:09 pm
by Texafornian
Grabbing this to implement roerich's ideas.

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Posted: Wed Nov 28, 2018 9:57 pm
by Texafornian
Dropping and ready for review.

Not pathgridded, not reliant on addon.

Changes:
- Made floating clutter rotate
- Picking up floating clutter will give player a normal, non-floating item
- The doors can't be opened remotely, so they instead make sounds every so often

NOTE TO REVIEWER:
The clutter floating and rotation is faster in vanilla than in OpenMW for some reason.

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Posted: Sat Dec 01, 2018 10:34 am
by worsas
Moved to reviewing.

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Posted: Mon Jun 03, 2019 7:38 am
by Kaiel
Added door to back of bath room for garden access.

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Posted: Sat Jun 08, 2019 1:27 pm
by Fürst Thal
Reviewing.

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Posted: Sat Jun 08, 2019 1:53 pm
by Fürst Thal
Clean: Clean.
Fits exterior: Yes.
Lightning: Good.
Northmarker: Set and Good.
Pathgrid: No, merger has to add it or npc'r.

PC_i2-Anv07 A:

1.Floor:

Floaters:

furn_web00: Floated largely in the air.
T_Imp_Furn_Painting_10b: Not only floats physically but can also be seen through from the other side.

Bleeders:

None: Good.

Others:

Removed a web infront of the door that leads to the room with the spiny stuff. Otherwise the door would have been block in many cases by the web.

2.Floor:

Floaters:

None: Good.

Bleeders:

Furn_colony_ladder01: Bleeded.

3.Floor:

Floaters:

None: Good.

Bleeders:

None: Good.

PC_i2-Anv07 B:

Basement:

Floaters:

None: Good.

Bleeders:

misc_com_wood_bowl_02: Bleeded into hay.

Re: Anvil Interior Claim PC_i2-Anv07[Reviewed][roerich]

Posted: Sat Jan 11, 2020 3:56 am
by chef
merged