Gold Coast Interior Claim PC_i2-23 [COMPLETED]

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worsas
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Gold Coast Interior Claim PC_i2-23 [COMPLETED]

Post by worsas » Fri Feb 20, 2015 9:38 pm

Scamp wrote:Colovian Barrow. Use the PC_In_Col_Barr set.

Exterior Location: #1 on this map

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Leon
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Re: Gold Coast Interior Claim PC_i2-23 [Unclaimed]

Post by Leon » Sun Aug 30, 2015 3:22 pm

Claiming!
Scamp wrote:Exterior Location: #1 on this map
That link doesn't seem to work...
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worsas
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Re: Gold Coast Interior Claim PC_i2-23 [Unclaimed]

Post by worsas » Sun Aug 30, 2015 4:22 pm

Leon wrote:Claiming!
Scamp wrote:Exterior Location: #1 on this map
That link doesn't seem to work...
For me the link works just fine. It is the same overview map as here.

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Leon
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Re: Gold Coast Interior Claim PC_i2-23 [Leon]

Post by Leon » Sun Aug 30, 2015 4:28 pm

Ah it works now, thanks Worsas.
[hsimg=]https://dl.dropboxusercontent.com/u/670 ... QsLM4.jpeg[/hsimg]
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Leon
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Re: Gold Coast Interior Claim PC_i2-23 [Leon]

Post by Leon » Wed Sep 02, 2015 3:36 pm

Finished, off to review!

Like I said earlier; we need a larger Daylight box, gluing 20 boxes together is not only time consuming, but it also create a mess.
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PC_i2-23_Leon_01.ESP
Finished.
(109.72 KiB) Downloaded 13 times
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Re: Gold Coast Interior Claim PC_i2-23 [Reviewing]

Post by worsas » Wed Sep 02, 2015 4:40 pm

We really need a reference interior cell for these colovian barrows, too.

Those strange PC_In_Col_BarrCor1 - thingies are actually supposed to be used for covering up the corners, something for which you have used pillars instead. The interiors of Trainingdummy and Sasquatch do it right, if you can be bothered to look them up on the previous forum. The tileset was designed for small tombs like the Bloodmoon ones in the first place, as it is very highpoly, too. For coffins, you should preferrably use the ones with withered wood.

Another general advice that needs to given is that the ambient color of these interiors should be very low, 13, 9, 9, rather than 23,19,19. The effect of that is that the real environmental shade on the geometry will visually merge with the black outlines in the texture, which otherwise tend to look a bit unnatural. This also gives these tombs a flair of their own.

Apart from those things there is a lot of great stuff in here, especially that ceiling hole with daylight. It's a great interior.

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Leon
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Re: Gold Coast Interior Claim PC_i2-23 [Reviewing]

Post by Leon » Wed Sep 02, 2015 9:26 pm

Ah, I see...Well thank you for the feedback Worsas.

I fixed the issues mentioned and added a bit more objects.
Will make the barrows smaller next time :lol:
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PC_i2-23_Leon_02.ESP
Finished.
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Re: Gold Coast Interior Claim PC_i2-23 [Reviewing]

Post by Luxray » Sat Sep 05, 2015 9:44 am

This interior is absolutely excellent! 'Great' is underselling it Muspila!!

How did you do all that in 2 days... 8-)
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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Leon
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Re: Gold Coast Interior Claim PC_i2-23 [Reviewing]

Post by Leon » Sat Sep 05, 2015 10:27 am

Luxray wrote:How did you do all that in 2 days... 8-)
Having no social life. :lol:
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Re: Gold Coast Interior Claim PC_i2-23 [Reviewing]

Post by Leon » Wed Nov 25, 2015 3:52 pm

Updated.
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PC_i2-23_Leon_03.ESP
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Re: Gold Coast Interior Claim PC_i2-23 [Reviewing]

Post by worsas » Wed Nov 25, 2015 6:37 pm

I guess I should finally create our own mummy statics. It's the one thing missing to get these to the 100% state.

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Leon
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Re: Gold Coast Interior Claim PC_i2-23 [Reviewing]

Post by Leon » Wed Nov 25, 2015 9:42 pm

worsas wrote:I guess I should finally create our own mummy statics. It's the one thing missing to get these to the 100% state.
Agreed.
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Re: Gold Coast Interior Claim PC_i2-23 [Reviewing]

Post by Leon » Thu Jul 28, 2016 12:19 pm

Clean: Yes
Fits Exterior: Yes
Northmarker Set: Yes
Loading Errors: No
Illegal To Sleep Here: No


Review:
No errors found.
Replaced the vanilla mummies with our own models.
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PC_i2-23_Leon_Final.ESP
Complete
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