Gold Coast Interior Claim PC_i2-12 [COMPLETED]

View and discuss completed claims
Post Reply
User avatar
worsas
Project Administrator
Posts: 2101
Joined: Wed Dec 31, 2014 1:23 am

Gold Coast Interior Claim PC_i2-12 [COMPLETED]

Post by worsas » Fri Feb 20, 2015 9:36 pm

Scamp wrote:Iron mine, this is supposed to be a well-secured place and could go deeper.

Exterior Location: #2 on this map

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Wed Aug 12, 2015 4:55 pm

Claiming!

Will make it large and well secured. Question; is this mine abandoned or still in operation with mine workers?
And where can I download the exterior file seen on the picture? I want to see which kind of door it will connect.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
worsas
Project Administrator
Posts: 2101
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Wed Aug 12, 2015 5:11 pm

I took the liberty of granting this for now. Or should I wait on Scamp or SamirA in future? (are any of these head of interiors?)

Have fun at it!

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Wed Aug 12, 2015 8:03 pm

I'm afraid I'm using the wrong tileset am I? Ah well, here's an early wip file.
Attachments
PC_i2-12 Leon_01.ESP
WIP file
(7.68 KiB) Downloaded 17 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
Luxray
Cat Herder
Posts: 504
Joined: Mon Jan 05, 2015 7:11 pm
Location: South-West England

Post by Luxray » Thu Aug 13, 2015 12:07 am

Leon's not dead? Awesome!
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

User avatar
worsas
Project Administrator
Posts: 2101
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Thu Aug 13, 2015 8:56 am

There are some gold coast cave pieces, yes. I think that people get to see the vanilla cave pieces in abundancy in vanilla and TR, already. No point in keeping using them.

Also, take care to download the latest version of PC_Data from here:
viewtopic.php?f=103&t=96" onclick="window.open(this.href);return false;

Some of the containers have been deleted, so use the latest version to ensure that you are not placing those around.

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Thu Aug 13, 2015 9:21 am

Luxray wrote:Leon's not dead? Awesome!
I never have been, haha :D
worsas wrote:There are some gold coast cave pieces, yes. I think that people get to see the vanilla cave pieces in abundancy in vanilla and TR, already. No point in keeping using them.

Also, take care to download the latest version of PC_Data from here:
viewtopic.php?f=103&t=96" onclick="window.open(this.href);return false;

Some of the containers have been deleted, so use the latest version to ensure that you are not placing those around.
I see, thanks Worsas.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Thu Aug 13, 2015 12:24 pm

Here's the second wip file.

Converted the tileset to the Gold Coast ones.
I'm planning on adding a working elevator which will go down deeper into the mine, so that the miners can put their iron ore into the containers which the elevator will bring to the surface instead of carrying the ore by stairs.
Attachments
PC_i2-12 Leon_02.ESP
Second WIP file.
(17.49 KiB) Downloaded 17 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Fri Aug 14, 2015 1:55 pm

Here's the third WIP file.

And yes, she's already looking beautiful. :mrgreen:
Attachments
PC_i2-12 Leon_03.ESP
Third WIp file.
(37.77 KiB) Downloaded 16 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
worsas
Project Administrator
Posts: 2101
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Fri Aug 14, 2015 5:18 pm

And yes, she's already looking beautiful. :mrgreen:
Indeed. Looking great already.

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Sun Aug 16, 2015 12:30 pm

Here's the fourth WIP file.

The main section is mostly completed, the mine goes deeper and therefore I added another interior cell, the lower section.
The only major thing I have to do now is to make scripts for the elevator to work. Do we want the elevator to work magical or mechanical? If mechanical I will add weight next to the elevator so it can use the weight to go up and down, if magical maybe use levitation. Either way they are pretty much using the same scripts, for magical I will remove the weights and add the Levitation sound effect to it.
Attachments
PC_i2-12 Leon_04.ESP
Fourth WIP file.
(83.71 KiB) Downloaded 19 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
worsas
Project Administrator
Posts: 2101
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Mon Aug 17, 2015 9:29 am

I think mechanical would be better. Something like magical elevators or other things utilizing magic for all-day purpose should be reserved for places where mages are at work, like telvanni areas in mw or holdings of the mages guild.

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Fri Aug 21, 2015 12:30 pm

Here's the fifth WIP file.

This mine is going to be huge, the first interior already has more than 1000 objects in it and
the second one probably will too.
Attachments
PC_i2-12 Leon_05.ESP
Fifth WIP file.
(145.15 KiB) Downloaded 16 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Sun Aug 23, 2015 3:58 pm

Here's the sixth WIP file.

I also added Pathgrid in both interiors, because, why not.
And I also added a few creatures in the lower section. Question; is adding creatures only done in the NPC adding phase?
Creatures don't have unique names or dialogue so I thought that I could use them just as any other asset.

The only thing that remains is creating scripts for the elevator and main gate.
Attachments
PC_i2-12 Leon_06.ESP
Sixth WIP file.
(177.73 KiB) Downloaded 18 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
worsas
Project Administrator
Posts: 2101
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Sun Aug 23, 2015 4:36 pm

Usually you shouldn't be adding npcs on your own. At SHOTN we have some kind of special arrangement that interior and exterior-modders are allowed to add npcs the way they envision them in this place. But the npcer will ultimately decide, if those npcs will make it into the final game. As for pathgrids, if they are done right, they are probably ok.

We are so few people here, that we are not really at need for rigid regulations, I think.

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Sun Aug 23, 2015 4:37 pm

worsas wrote:Usually you shouldn't be adding npcs on your own. At SHOTN we have some kind of special arrangement that interior and exterior-modders are allowed to add npcs the way they envision them in this place. But the npcer will ultimately decide, if those npcs will make it into the final game. As for pathgrids, if they are done right, they are probably ok.

We are so few people here, that we are not really at need for rigid regulations, I think.
But I didn't add NPC's. I added creatures.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
worsas
Project Administrator
Posts: 2101
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Sun Aug 23, 2015 4:50 pm

We haven't ever decided on doing interiorizing different from TR, so you shouldn't be adding creatures or NPCs to your claims.

I'm a bit of a laissez faire - person though and, frankly, there is currently nobody active at P:C but you, me, Infragris and St Jiub. That's why I'd suggest leaving your creatures in and letting the npcer deal with them later, even though we have a different regulation in place.

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Sun Aug 23, 2015 7:36 pm

worsas wrote:We haven't ever decided on doing interiorizing different from TR, so you shouldn't be adding creatures or NPCs to your claims.

I'm a bit of a laissez faire - person though and, frankly, there is currently nobody active at P:C but you, me, Infragris and St Jiub. That's why I'd suggest leaving your creatures in and letting the npcer deal with them later, even though we have a different regulation in place.
I see, well thank you for the clarification Worsas. :)
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Tue Aug 25, 2015 12:58 pm

Finished.

I want people to test the elevator. It works for me, but I would like to know if some people experience some problems with it.
Attachments
Clean PC_i2-12 Leon_07.ESP
Finished
(194.49 KiB) Downloaded 20 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
berry
PT Modder
Posts: 670
Joined: Fri Jan 16, 2015 4:16 pm

Post by berry » Tue Aug 25, 2015 5:03 pm

All worked smoothly for me. Rode up, then down, tried jumping and menumode - no issues encountered. Also - this mine is simply jaw-dropping.

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Tue Aug 25, 2015 5:06 pm

berry wrote:All worked smoothly for me. Rode up, then down, tried jumping and menumode - no issues encountered. Also - this mine is simply jaw-dropping.
Thanks berry, it's nice too hear that everything went smoothly.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
worsas
Project Administrator
Posts: 2101
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Tue Aug 25, 2015 5:22 pm

The elevator worked just fine for me aswell. However, the grate door with the two switches still needs debugging. It went two times up and two times down respectively, and did funny things in general upon activating both switches several times. But both the elevator and the switches are really great aspects in this cave. Something similar should be used in our later dungeons.

This mine is extremely well-made. I didn't believe my eyes when following the rails in the lower part of the cave and coming across that waterway and entering yet another huge cave room.

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Tue Aug 25, 2015 6:18 pm

worsas wrote:The elevator worked just fine for me aswell. However, the grate door with the two switches still needs debugging. It went two times up and two times down respectively, and did funny things in general upon activating both switches several times. But both the elevator and the switches are really great aspects in this cave. Something similar should be used in our later dungeons.

This mine is extremely well-made. I didn't believe my eyes when following the rails in the lower part of the cave and coming across that waterway and entering yet another huge cave room.
Thanks Worsas, I will look into it this week.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Wed Aug 26, 2015 1:25 pm

Finished, yet again.

I fixed those issues Worsas had mentioned, and I also animated the switches which make pressing it even more fun. :D

Edit: curious; who will review my interiors actually?
Attachments
Clean PC_i2-12 Leon_08.ESP
Finished, again
(206.32 KiB) Downloaded 24 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

User avatar
Leon
PT Modder
Posts: 603
Joined: Tue Jul 28, 2015 11:25 am
Location: The Netherlands

Post by Leon » Thu Jul 28, 2016 10:43 am

Clean: Yes
Fits Exterior: Yes
Northmarker Set: Yes
Loading Errors: No
Illegal To Sleep Here: No


Review:
Placeholders are replaced with our own models.
Fixed some caspering rocks.
Optimized the main gate script.
Attachments
PC_i2-12 Leon_Final.ESP
Complete
(204.99 KiB) Downloaded 18 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

Post Reply

Return to “Completed”