Scamp wrote:Former Imperial outpost. This is now a haunted ruin, make sure this is appropriately spooky! Skeletons, webs, that kind of stuff.
Exterior Location: #3 on this map
Gold Coast Interior Claim PC_i2-25 [COMPLETED]
Gold Coast Interior Claim PC_i2-25 [COMPLETED]
Claiming.


Lead Interior Designer & Quality Assurance at Province: Cyrodiil
Lil' bit of background on this place: this was one of the two keystone forts for the Legion in the Gold Coast before 3E 249, when a Bosmer noble known as Haymon Hart-King/the Camoran Usurper crushed the place with his undead army. After the war, the Legion opted to build new forts in more advantageous locations (Fort Strand), leaving the old ones to rot. Necromantic curses make the dead sleep uneasy.
Proposed name is Broken Gate Fort, though feel free to choose something more appropriate.
Proposed name is Broken Gate Fort, though feel free to choose something more appropriate.
What a coincidence, I already set it up as if someone went on a rampage in this fort.Infragris wrote:Lil' bit of background on this place: this was one of the two keystone forts for the Legion in the Gold Coast before 3E 249, when a Bosmer noble known as Haymon Hart-King/the Camoran Usurper crushed the place with his undead army. After the war, the Legion opted to build new forts in more advantageous locations (Fort Strand), leaving the old ones to rot. Necromantic curses make the dead sleep uneasy.
Proposed name is Broken Gate Fort, though feel free to choose something more appropriate.
My plan was to make this fort empty (no creatures ect.) and no special loot, but to make a hidden passage to go underground where the player will encounter a camber where Necromancers perform their craft and summon the dead soldiers who once inhabited the fort through a magical portal which the player can attack and destroy. The fort being empty is just a distraction from the Necromancers so that they can perform their craft under the fort without any disturbance.
Love to hear what you guys think about that idea.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil
Sounds perfect, go for it.
Here's the first wip file.
I had a hard time making the scripts work properly.
The only thing left is making the portal.
I had a hard time making the scripts work properly.
The only thing left is making the portal.
- Attachments
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- PC_i2-25_Leon_01.ESP
- First WIP file.
- (40.27 KiB) Downloaded 56 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil
Finished.
I simplified the concept.
For the person who will add the creatures; creatures can be added in the fort and powerful Necromancers can be added in the end of the tunnel, in the chamber.
Avoid adding creatures in the tunnel as I fear they might activate the booby trap before the player would do.
I simplified the concept.
For the person who will add the creatures; creatures can be added in the fort and powerful Necromancers can be added in the end of the tunnel, in the chamber.
Avoid adding creatures in the tunnel as I fear they might activate the booby trap before the player would do.
- Attachments
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- PC_i2-25_Leon_02.ESP
- Finished.
- (47.48 KiB) Downloaded 51 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil
Clean: Yes
Fits Exterior: Yes
Northmarker Set: Yes
Loading Errors: No
Illegal To Sleep Here: No
Review:
No errors found.
Fits Exterior: Yes
Northmarker Set: Yes
Loading Errors: No
Illegal To Sleep Here: No
Review:
No errors found.
- Attachments
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- PC_i2-25_Leon_Final.ESP
- Complete
- (47.48 KiB) Downloaded 47 times
Lead Interior Designer & Quality Assurance at Province: Cyrodiil