Anvil Interior Claim PC_i2-Anv40[Reviewed][Vern]

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Kaiel
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Anvil Interior Claim PC_i2-Anv40[Reviewed][Vern]

Post by Kaiel »

White Scarab Company Warehouse
Building 40 on this map:
Image

Please use the T_Imp_SetGC_I - Set

Notes:
40. White Scarab Company Warehouse
a. Mandane Lutarchius(Colo-Redguard, f, agent): Local administrator of the White Scarab Company, a merchant company based in Sutch focused on the salt trade. Has a small office in the warehouse.
b. Revaki(Redguard, m, rogue): Kali Mes member.
c. Ayak(Colo-Redguard, m, warrior): Kali Mes member.
d. Cambys(Redguard, f, warrior): Kali Mes member.
The exterior file can be found in this thread.
Always use the latest file.
Last edited by Kaiel on Wed May 15, 2019 4:32 pm, edited 1 time in total.

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Vern
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Post by Vern »

Claiming

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Vern
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Post by Vern »

Uploading the claims skeleton as a backup.
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Vern
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Post by Vern »

Latest WIP
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Vern
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Post by Vern »

Latest WIP looking for feedback.
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Vern
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Post by Vern »

Submitting for review
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Iskuss1418
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Post by Iskuss1418 »

Reviewing

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Iskuss1418
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Post by Iskuss1418 »

Review of PC_i2-Anv40

Clean: Yes
Northmarker: Good
Aligned to Grid: Yes
Pathgrid: Correct
Fits Exterior: No, Deleted downstairs front-facing windows, and changed the door to match the exterior model.
Illegal to Sleep: Not set, fixed.
Lighting: Good, but toned down fog slightly.

Floaters:
T_CyrCom_Var_Cr1Rga (x3)
T_CyrRga_Furn_BlIngGC (x4)
light_com_lamp_01 (x4)
T_De_Scales_02
T_Imp_Furn_Tapestry_03 (x2)
furn_com_lantern_hook
T_Imp_SetGC_I_Railing_01 (x2)
T_Rga_Die_01
T_Rga_Furn_Mat_02
T_CyrRga_Furn_BlEmpty

Bleeders:
T_CyrCom_Var_Sk2Salt (x>10)
T_CyrCom_Var_Cr1Rga (x4)
T_BkGen_ShippingLog_02
T_Bk_LexImperia_07
barrel_01_empty
misc_uni_pillow_01
T_CyrCom_Var_Cr2MscGC1
T_IngMine_Salt_01

Placement Errors:
T_Com_Rigging_01 not quite touching crate
T_Com_Rope_01 can't sit on crate without floating or bleeding, put on floor next to it.
T_Imp_SetGCPoor_I_Steps_01 (x2) not quite touching upper floor.
T_Rga_Die_01
T_Rga_RedwareCup_03
T_Com_Var_BottleBroken_04
T_CyrCom_Var_Sk1Salt (x2) sunk down more
T_CyrCom_Var_Sk3Salt not resting naturally
T_Rga_Alik_Waraxe_01

Other:
T_Imp_SetGC_I_Corner_02 Replaced with 03, (also covered pillars and other int pieces). This was to fix the door entrance and caspering.
T_Imp_SetGC_DoorIn_01 When this door opens, it blocks player from entering room. Reversed opening direction to fix.
Added black squares for minimap
Attachments
PC_i2-Anv40_Reviewed.ESP
Reviewed
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Iskuss1418
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Post by Iskuss1418 »

Fixed full pillars z-fighting with half-pillars by replacing with half pillars where possible. Also fixed lighting.
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PC_i2-Anv40_Reviewed-1-13-2020.ESP
Reviewed, ready to merge
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Iskuss1418
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Post by Iskuss1418 »

Merged

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