Posting the rest of the review. It's ready for merge now
Name:
For Eumaeus, Main Area
Clean: Yes, has lot’s of custom things.
Esm dependencies: Ok
Northmarker: Ok
Light: Ok
Illegal to sleep here: No, correct.
Gridsnap: Ok
Pathgrid: Added, because this interior was copied into a new cell.
Fits exterior: Ok
Other:
* Placed 2 x T_Imp_DngRuinCyr_I_RoomPllr_01 horisontally to create a step for NPC to reach the shrine platforms. Covered its ends with debris.
* Replaced light_com_torch_01_128 with torch_128 (unlit one).
Name:
For Eumaeus, Inner Cells (still has more than 1000 refs, I’m afraid. And somewhat lags on my laptop when looked in the middle of the cell)
Northmarker: Ok
Light: Upped ambient to 30
Illegal to sleep here: No, correct.
Gridsnap: Ok
Pathgrid: Removed 1/3 of the nodes.
Fits exterior: Ok
Other:
* Made the door behind a cave-in a unique object
PC_i2_EumaeusBlockedDoor with the blocked door script attached, because the PC could’ve opened it into the void.
Name:
For Eumaeus, Barracks
Northmarker: Ok
Light: Upped ambient to 30
Illegal to sleep here: No, correct.
Gridsnap: Ok
Pathgrid: Reduced the number of nodes.
Fits exterior: Ok
Floaters:
• 2 x T_Com_BookendRich_01 – removed them
Bleeders:
• T_Imp_DngRuin_F_Barrel_01
• T_Imp_DngRuinCyr_X_Rubble_03
• T_Imp_DngRuin_F_Chair_01
Adjusted:
• T_Imp_DngRuinCyr_X_Rubble_02
• T_Cyr_Flora_Wispstalk01
• T_Cyr_Flora_CairnBol03
• 4 x T_Imp_DngRuin_F_Tapestry_01
• flora_bc_moss_07
• 3 x T_Imp_DngRuin_DoorIn_01
• T_Com_Book_Ruin_03
• repair_journeyman_01
• empty sack on the bunk
• T_Imp_DngRuin_F_Barrel_01
• T_Imp_ColClayCup_01
• T_Cyr_Flora_DryadSad04 and placed another copy.
• T_Bk_LamentForPelinalTR
Rescaled miscs:
• misc_com_bucket_01
• 2 x T_Com_ClothRag_02
Replaced:
• misc_com_bottle_02 with misc_com_bottle_14_float.
• Deprecated broken bottles.
• T_Imp_Drink_CiderAliyew_01 with fortify strength.
• Colovian battlewine with T_Imp_Drink_WineSour.
• 2 x akuls with 2 restore fatigue potions.
• T_Imp_Cm_ShirtColWest_03 with common pants.
Other:
• T_Imp_DngRuinCyr_Braz01_128 was floating in the void between walls.
• Upturned bk_LegendaryScourge so it won’t show its Morrowind cover.
• Locked the officer’s room with 40 and put a trap curse strength on the door.
• Culled two candles.
• Moved T_Com_Var_RopeClothes_03.
Name:
For Eumaeus, Vault
Northmarker: Ok
Light: Upped ambient to 30
Illegal to sleep here: No, correct.
Gridsnap: Ok
Pathgrid: Deleted 1/3 of the nodes.
Fits exterior: Ok
Floaters:
• T_Imp_DngRuinCyr_Braz01_128
Bleeders:
• 3 x T_Imp_DngRuin_F_Barrel_01
Adjusted:
• 15 x T_Imp_DngRuin_F_Tapestry_02
• 4 x T_Cyr_Flora_DryadSad03
• T_Imp_DngRuinCyr_X_Rubble_02
• 4 x T_Imp_DngRuin_DoorIn_01
• 2 x T_Imp_DngRuin_F_ScrapWood_02
• 6 x Furn_Uni_Weaponrack_01
• T_Com_Iron_Tanto_04
• Misc_Com_Bucket_Metal
• T_Com_Soap_01
• T_Imp_DngRuin_F_Barrel_01
• T_Imp_DngRuin_F_SideTable_01
• T_Imp_DngRuinCyr_I_RoomWall_03
• T_Imp_DngRuinCyr_X_Rubble_02
• 3 x T_Imp_Furn_CoatoFarmsCyr_03
• T_Imp_DngRuinCyr_X_Rubble_01
Rescaled miscs:
• 2 x T_Com_ClothRag_02
• T_Com_ClothRag_01
Replaced:
• Static coal piles with container ones. Added T_Com_Furn_Scorch_01 scorch marks underneath.
• 2 x light_com_lamp_01_77 with 2 x T_Com_Var_LampEmpty_01.
• T_Imp_Drink_WineWolfsbl_01 with fortify personality.
• 3 x light_com_lamp_02_128 with 3 x T_Com_Var_LampEmpty_01.
Other:
• Locked T_CyrImp_DngRuin_Ch1Wpn with 45.
• Locked T_CyrImp_Furn_ChS2Gem with 50.
• Added
PC_i2_Eumaeus_ShieldHelm (“Reman Helm of Stronghold”) – Reman Legion Helmet with
protector_en constant magic effect (10 points of shield). Placed it on a piece of furniture in the inaccessible room behind a cave-in. A reward for telekinesis users. Could be tied with the archaeology quest that’s supposed to happen here (Scavaging Eumaeus). Stats: AR 19, Health 200, Price 1580. Added a dev note about it.
• Used furn_imp_stoneblock_01 to cover a caspering gap in the collapsed room. Placed spider web there. Placed a debris pile. Locked the entrance door with the vault key.
• Removed T_Imp_Et_HatColNorth_05.
• Renamed PC_i2-80_Key1 to
PC_i2_EumaeusVaultKey and placed it on top of the coins on a barrel to make it more visible.
• Renamed PC-i2_Eumaeus_BarracksKey1 to
PC_i2_Eumaeus_BarracksKey1.
• Locked 2 x T_CyrImp_DngRuin_Ch1Coi with 50 using the vault key.
• Removed T_Imp_DngRuinCyr_I_RoomWall_03 from the void.
I have some
suggestions for the Scavenging Eumaeus quest that takes place here.