Anvil Interior Claim PC_i2-Anv41[Reviewed]

Claimed work is Reviewed here before being marked as Complete
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Torlof
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Anvil Interior Claim PC_i2-Anv41[Reviewed]

Post by Torlof » Tue Aug 28, 2018 4:18 pm

Kynareth Chapel
Building 41 on this map:
Image

Notes:
Laralthir (Bosmer, f, healer) Recent initiate, works in the sailor’s shrine by the harbor. Mostly curing diseases for the common people and sailors (slaughterfish bites etc.). As priestess of Kynareth, Laralthir should be wandering the roads, but she dislikes this itinerant aspect of the cult. Possible subject of an Imperial Cult quest, convince her to join the Cult of Dibella instead, which suits her temperament better.
Jabethius (Imperial, m, priest). Elderly priest and primary caretaker of the Kynareth shrine. Specializes in care for passing sailors. He provides cures for diseases and passes on messages from sailors to their families inland. A welcome face among the harbor population.
Please use the T_Imp_SetGC_I - Set.

The exterior file can be found in this thread.
Always use the latest file.
Last edited by Torlof on Sun Nov 18, 2018 6:24 pm, edited 1 time in total.

Torlof
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Post by Torlof » Thu Aug 30, 2018 6:41 pm

And this one too, i guess.

Torlof
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Post by Torlof » Fri Nov 16, 2018 3:12 pm

Done.
There are two windows (T_Imp_SetChapel_I_WinKynaret_03 ) in the interior, please add corresponding version of these windows to the exterior.
Image
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PC_i2-Anv41_v1.ESP
(22.58 KiB) Downloaded 4 times

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worsas
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Post by worsas » Sat Nov 17, 2018 10:51 am

Moved to reviewing.

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MinerMan60101
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Post by MinerMan60101 » Sun Nov 18, 2018 4:11 am

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sun Nov 18, 2018 4:44 am

Clean: Yes
Northmarker: Set
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good

Bottom Floor:
Floaters:
furn_c_t_kynareth_01
T_Imp_Drink_WinePlalloVin_01
misc_com_metal_goblet_02

Bleeders:
T_Imp_ColClayBowl_01 - resting on floor instead of rug
T_Com_Var_CandleGreen02_128 x2 - removed plate, can be manipulated by player whereas the candle cannot.
T_Com_Var_CandleBlueBlue03_177 - as above

Casperers:
T_Com_Var_CandleWhiteOff_04 - bottom caspers, faced that part toward the wall

Top Floor:
Floaters:
misc_uni_pillow_01 x2 - pillows need to be bled into the bed a bit (like sacks on the ground)
T_Com_Var_CandleWhite01_128 - as above, replaced with an item candle
T_CyrCom_Var_Sk1IngGC - and this is a sack
misc_com_wood_knife - these don't have a flat bottom

Bleeders:
T_Com_Var_CandleWhite02_128 - removed plate, can be manipulated by player whereas the candle cannot.

Casperers:
None

Other:
Added another in_lava_blacksquare, one of the planters wasn't hidden
T_Glb_Flora_Fennel01 x2 - hid whole root ball thing

You seem a bit too used to Rga ints with that half-sized stair...
A quaint int with a very efficient use of space, great job!
Attachments
PC_i2-Anv41_v1.ESP
(22.25 KiB) Downloaded 4 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

Torlof
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Post by Torlof » Sun Nov 18, 2018 6:51 am

Added nopickup bowls for some candles and a pathgrid. Used Minerman's reviewed file.
Attachments
PC_i2-Anv41_v2.ESP
(23.39 KiB) Downloaded 4 times

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