Anvil Interior Claim PC_i2-Anv51[Reviewed][Kaiel]

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Kaiel
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Anvil Interior Claim PC_i2-Anv51[Reviewed][Kaiel]

Post by Kaiel »

The Flowing Bowl[Inn]

Building 51 on this map:
Image

Please use the T_Imp_SetGC_I - Set

Notes:
51. The Flowing Bowl[Inn]
a. Caenlorn(Bosmer, m, savant): co-proprietor of the Flowing bowl, a poor inn and tavern, along with his twin brother Maenlorn.
b. Maenlorn(Bosmer, m, publican): co-proprietor of the Flowing bowl, a poor inn and tavern, along with his twin brother Caenlorn.
c Jesan Sextius(Imperial, m, bard): singer, composer, and storyteller.
d. Dorius Suventius(Imperial, m, warrior): Legion soldier. Quest-relevant. Dorius is drowning his sorrows along with two other legionnaires, as they have all lost quite a bit of their money gambling against one of their fellow soldiers. They will pay the player to retrieve a lucky amulet from Mudal Horvelius.
e. Arba Harachton(Imperial, f, warrior) Legion soldier. Quest-relevant. Will refer the player to Dorius when approached.
f. Hicchus Savach(Imperial, m, archer) Legion soldier. Quest-relevant. Will refer the player to Dorius when approached.
The exterior file can be found in this thread.
Always use the latest file.

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Kaiel
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Post by Kaiel »

Claiming

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worsas
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Post by worsas »

Granted.

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Kaiel
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Post by Kaiel »

Uploading a WIP file because of thunderstorms: don't want to lose anything. Layout is finished, basic furniture is mostly finished, almost no detailing yet.
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PC_i2-Anv51.ESP
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Kaiel
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Post by Kaiel »

For the most part, finished, but waiting on a separated die mesh from R-Zero to be usable in-game, noticed that in any major use the current one gets very repetitive very quick due to all the same angles, numbers on top, and always in even numbers despite Cyrodiilic games being played with 3. Will go over it again when that is in game, and possibly again when cards and nine-holes models have been implemented.
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Clean PC_i2-Anv51.ESP
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Kaiel
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Post by Kaiel »

Updated with Nine-Holes, Siyat stuff, some fixes and a pathgrid! Should finally be ready for review. HopefuIy I used the data addon correctly.
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Clean PC_i2-Anv51.ESP
(32.69 KiB) Downloaded 109 times

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worsas
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Post by worsas »

To reviewing.

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MinerMan60101
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Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: No, objects from the data addon are dirtied.
Northmarker: Absent
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Good, but meticulously raising each node doesn't help.

Bottom Floor:
Floaters:
furn_com_p_table_01 x8
furn_com_p_bench_01 x6
T_Imp_Furn_Tapestry_22 x12
T_CyrImp_FurnP_St1MscGC
T_Imp_FurnP_Rack_02
T_Imp_FurnP_Bookshelf_03 - also rotated backwards, as it has slots for the bottenecks

Bleeders:
T_Imp_Furn_RugBigCm_03 - z-fighting with adjacent rug
furn_com_p_table_01 x3 - split these up
furn_com_p_table_01 x2 - as above
furn_com_pm_stool_02
T_Imp_SetGC_DoorIn_01 - bleeds through barrel, crate, and sack while opening

Second Floor:
Floaters:
T_Imp_Furn_Tapestry_26 x8
T_Imp_Furn_Tapestry_27 x6
T_CyrImp_FurnP_Dw1Empty
T_CyrImp_FurnP_Dw1CCmMGC
active_com_bed_05 x2

Bleeders:
T_Imp_SetGC_DoorIn_01 - bleeds into shelf when open

Top Floor:
Floaters:
T_Imp_Furn_Tapestry_26 x5
T_Imp_Furn_Tapestry_27 x6
furn_com_pm_stool_02
T_CyrImp_FurnP_Dw1MscGC
T_CyrImp_FurnP_Dw1CCmMGC x2

Bleeders:
None

Other:
misc_de_lute_01 - Still questionable. Still leaving alone.
Misc_Uni_Pillow_02 - replaced with misc_uni_pillow_01. The former goes with hammocks, not real beds.
T_CyrImp_Furn_ChS2Empty - rotated backwards
T_CyrImp_Furn_ChS2G025 - as above

Load With Data Addon
Attachments
PC_i2-Anv51.ESP
(31.77 KiB) Downloaded 110 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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chef
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Post by chef »

merged

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