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Re: Gold Coast Interior Claim PC_i2-74 [Unclaimed]

Posted: Thu Apr 05, 2018 8:56 am
by Moritius
Could I? Coming back to CS too, could be a great opportunity to work on it alongside with my Anvil claim.

Re: Gold Coast Interior Claim PC_i2-74 [Moritius]

Posted: Fri Apr 06, 2018 4:26 pm
by Moritius
1st update, shell is ready, i think shape won't change.

Re: Gold Coast Interior Claim PC_i2-74 [Moritius]

Posted: Mon Apr 09, 2018 6:06 pm
by Moritius
Backup, shape changed :D. Additional meshes can be downloaded from contribution thread.

Re: Gold Coast Interior Claim PC_i2-74 [Unclaimed]

Posted: Fri May 31, 2019 4:20 pm
by Fürst Thal
Claiming. Gonna use Moritius latest file.

Re: Gold Coast Interior Claim PC_i2-74 [Fürst Thal]

Posted: Tue Jun 11, 2019 7:39 am
by Fürst Thal
Dropping.

Re: Gold Coast Interior Claim PC_i2-74 [Unclaimed]

Posted: Mon Jul 29, 2019 4:53 am
by Kaiel
Claiming

Re: Gold Coast Interior Claim PC_i2-74[Kaiel]

Posted: Mon Jul 29, 2019 6:05 am
by chef
I added 3 more exterior entrances by request, in PC_Anvil_v0008.

Re: Gold Coast Interior Claim PC_i2-74[Kaiel]

Posted: Mon Jan 13, 2020 6:03 pm
by worsas
This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.

Re: Gold Coast Interior Claim PC_i2-74[Kaiel]

Posted: Wed Mar 25, 2020 12:17 am
by Kaiel
Go ahead and revoke, I've barely done anything on it, was planning to hand it off anyway.

Re: Gold Coast Interior Claim PC_i2-74[Unclaimed]

Posted: Fri Mar 27, 2020 3:03 pm
by worsas
Revoked.

Re: Gold Coast Interior Claim PC_i2-74[Unclaimed]

Posted: Sun Jul 12, 2020 4:55 am
by c0dacan0n
Requesting to claim Beldaburo

Re: Gold Coast Interior Claim PC_i2-74[c0dacan0n]

Posted: Fri Jul 17, 2020 4:14 am
by c0dacan0n
Submitting for review!

Re: Gold Coast Interior Claim PC_i2-74[c0dacan0n]

Posted: Wed Oct 28, 2020 2:55 am
by MinerMan60101
Reviewing

Re: Gold Coast Interior Claim PC_i2-74[c0dacan0n]

Posted: Sat Nov 28, 2020 12:37 am
by MinerMan60101
Clean: No: Cyrodiil_Main.esm, one data addon object
Northmarkers: Absent
Fits Exterior: No
Lighting: Good
Pathgrids: Edited

Floaters:
T_Cyr_TerrRockGH_Rocks_02
furn_com_p_table_01 x2
T_Com_Var_BottleBroken_04
T_Com_Var_BottleBroken_06
Misc_Com_Pitcher_Metal_01
Misc_Com_Bucket_Metal
misc_com_bottle_01
T_Com_Furn_Bedroll_01 - x2
T_Ayl_DngRuin_I_Tower_CeilMd_01
T_Ayl_DngRuin_F_Chair_01
T_CyrCom_Var_Cr5Empty
misc_com_bottle_12
T_Ayl_DngRuin_I_Divider_01 - snapped incorrectly
T_CyrCom_Var_Cr1Ayl - the floor drops off under this
T_Ayl_ClayJar_01
T_Com_Var_BottleBroken_04
T_Com_Var_BottleBroken_09
misc_com_bottle_01
T_Ayl_DngRuin_Welkynd01_64 - resting on a point
ingred_diamond_01 - as above
T_Ayl_Hook_01 - resting on an edge
T_Ayl_Knife_01 x2 - as above
T_IngMine_AquamarineDae_01 - as above

Bleeders:
ingred_diamond_01 x2
T_IngMine_Garnet_01
T_Ayl_DngRuin_I_Divider_02 x8 - z-fighting
T_Ayl_DngRuin_I_RoomColSml_02 - as above
T_Ayl_DngRuin_F_Shelf_02 - placed incorrectly

Other:
Changed Culaburo -> Citabelda and Culawin -> Citayond as per discussion on discord.
Locked the door in Citabelda at 60 with the already defined key as per discussion on discord.
T_ScObj_PC_i2-74_Button1 - renamed PC_i2-74_Button
pc_i2-74_note - renamed PC_i2-74_Note_01
pc_i2-74_note2 - renamed PC_i2-74_Note_02
pc_i2-74_Cage1 - renamed PC_i2-74_Cage
pc_i2-74 dead bandit - renamed PC_i2-74_Dead_Bandit
pc_i2-74_ench_ring - renamed PC_i2-74_Ring_Feather
pc_i2-74_key_01 - renamed PC_i2-74_Key, changed ingame name from "Ayleid Keystone" to "Beldaburo Keystone"
T_Ayl_DngRuin_button_Beldaburo1 - renamed PC_i2-74_Button
Added In_Lava_Blacksquares above T_Ayl_DngRuin_X_Entrance_01 x3
Added In_Lava_Blacksquares below T_Ayl_DngRuin_I_PitWallT_01 x5
Added In_Lava_Blacksquares above T_Cyr_TerrRockGH_Rock_14
Added In_Lava_Blacksquares to the main room of Malahame
Added T_Ayl_DngRuin_F_ChainBase_01 in Citabelda
T_Nor_Potion_DrainSpeed_Q - replaced with p_drain_speed_q
light_tikitorch00 x4 - replaced with light_com_candle_07_128, the torch bleeding through the lamp case stone didn't look good
T_CyrImp_Furn_ChS1G - backwards
T_Ayl_DngRuin_F_ChainBase_01 x8 - raised into ceiling
T_CyrAyl_DngRuin_Ch4Pos - replaced with T_CyrAyl_DngRuin_Ch4Wpn
T_Ayl_Saliache_Cuirass_01 - replaced with T_Ayl_Arrow_01 x6, to balance out above and to increase availability of arrows
in_boneboulder0X - deleted, stylemixing
Edited pathgrid to make paths not go through objects (the size of the yellow and blue stuff is actually the width of the collision)
Malahame does not fit the exterior, the door is too low and the ceiling sticks up. Fixed as discussed on discord
Added northmarkers

Re: Gold Coast Interior Claim PC_i2-74[c0dacan0n][Reviewed]

Posted: Sat Nov 28, 2020 10:49 pm
by chef
merged