Gold Coast Interior Claim PC_i2-73[Reviewed][MinerMan60101]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Re: Gold Coast Interior Claim PC_i2-73 [Unclaimed]
Claim! The name should be Garlas Malatar.
So, what has changed in the Ayleid tileset since I made my last one? I know we got some BS Ayleid assets.
So, what has changed in the Ayleid tileset since I made my last one? I know we got some BS Ayleid assets.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Basic shell. It is decently massive.
- Attachments
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- PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
- (20.63 KiB) Downloaded 182 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update. Changed some stuff around, added more content.
- Attachments
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- PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
- (41.06 KiB) Downloaded 169 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update. Not much is changed, just added stuff here and there.
- Attachments
-
- PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
- (44.45 KiB) Downloaded 157 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Added a catacomb section and split the 'Lower' interior into three different cells. Added more clutter, as well as more dead ends.
The 'allinone' file has all of the cells combined into one, but is a little outdated.
The 'allinone' file has all of the cells combined into one, but is a little outdated.
- Attachments
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- PC_i2-73_Garlas_Malatar_MinerMan60101_allinone.ESP
- (56.64 KiB) Downloaded 168 times
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- PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
- (64.88 KiB) Downloaded 173 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
I've started working on this again, here's a new version updated to the new Tamriel Data.
- Attachments
-
- PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
- (84.38 KiB) Downloaded 148 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Here's another update. Requires Data Addon, but i haven't cleaned the objects out so you'll get the yellow exclamation points instead of nothing.
- Attachments
-
- PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
- (116.55 KiB) Downloaded 143 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Added bone planes to the catacombs.
Load with Internal Tamriel Data
Load with Internal Tamriel Data
- Attachments
-
- PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
- (121.24 KiB) Downloaded 126 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Cluttered more throughout.
- Attachments
-
- PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
- (131.31 KiB) Downloaded 118 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Finished, pathgridded, and ready for review.
- Attachments
-
- PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
- (140.87 KiB) Downloaded 124 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Added some rocks.
- Attachments
-
- PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
- (144.62 KiB) Downloaded 100 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
"PC_i2-73"
Clean: Yes.
Fits exterior: Underground, yes.
Northmarker: Correct per lower door, incorrect by upper door. rotated upper door to match.
Lighting: Good.
Illegal to Sleep Here: Not needed.
Pathgrid: Good.
Floaters:
T_Ayl_Plate_01
Bleeders:
T_Ayl_DngRuin_F_Chest_02
Other:
Contains whole set of Saliache armor except greaves, may be culled later down to 2 pieces, +1 enchanted piece on Massalimir, if Ayleid weapons and other clutter/loot appears.
Clean: Yes.
Fits exterior: Underground, yes.
Northmarker: Correct per lower door, incorrect by upper door. rotated upper door to match.
Lighting: Good.
Illegal to Sleep Here: Not needed.
Pathgrid: Good.
Floaters:
T_Ayl_Plate_01
Bleeders:
T_Ayl_DngRuin_F_Chest_02
Other:
Contains whole set of Saliache armor except greaves, may be culled later down to 2 pieces, +1 enchanted piece on Massalimir, if Ayleid weapons and other clutter/loot appears.
- Attachments
-
- PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
- (144.8 KiB) Downloaded 119 times