Gold Coast Interior Claim PC_i2-73[Reviewed][MinerMan60101]

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MinerMan60101
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Re: Gold Coast Interior Claim PC_i2-73 [Unclaimed]

Post by MinerMan60101 »

Claim! The name should be Garlas Malatar.

So, what has changed in the Ayleid tileset since I made my last one? I know we got some BS Ayleid assets.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Basic shell. It is decently massive.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 »

Update. Changed some stuff around, added more content.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Update. Not much is changed, just added stuff here and there.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Added a catacomb section and split the 'Lower' interior into three different cells. Added more clutter, as well as more dead ends.

The 'allinone' file has all of the cells combined into one, but is a little outdated.
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PC_i2-73_Garlas_Malatar_MinerMan60101_allinone.ESP
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
(64.88 KiB) Downloaded 159 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

I've started working on this again, here's a new version updated to the new Tamriel Data.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Post by MinerMan60101 »

Here's another update. Requires Data Addon, but i haven't cleaned the objects out so you'll get the yellow exclamation points instead of nothing.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Added bone planes to the catacombs.

Load with Internal Tamriel Data
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Cluttered more throughout.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Finished, pathgridded, and ready for review.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Kaiel
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Post by Kaiel »

Reviewing

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Post by MinerMan60101 »

Added some rocks.
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PC_i2-73_Garlas_Malatar_MinerMan60101.ESP
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Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Kaiel
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Post by Kaiel »

"PC_i2-73"
Clean: Yes.
Fits exterior: Underground, yes.
Northmarker: Correct per lower door, incorrect by upper door. rotated upper door to match.
Lighting: Good.
Illegal to Sleep Here: Not needed.
Pathgrid: Good.


Floaters:
T_Ayl_Plate_01

Bleeders:
T_Ayl_DngRuin_F_Chest_02

Other:
Contains whole set of Saliache armor except greaves, may be culled later down to 2 pieces, +1 enchanted piece on Massalimir, if Ayleid weapons and other clutter/loot appears.
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Kaiel
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Post by Kaiel »

MERGED

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