Clean: Yes
Northmarker: Correct
Fits exterior: No, entranceway has too wide of an angle.
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Added
Bottom Floor:
Floaters:
light_com_candle_09 x2
T_Imp_ColClayPlatter_01
T_Imp_Furn_Tapestry_19 x2
T_Imp_SetGC_DoorIn_01
T_Imp_Legion_Broadsword_02 - resting on a point
steel wakizashi - as above
steel tanto - as above
steel saber - as above
T_Imp_PillowVelvetRed_01 - like normal pillows, these deform and should be bled.
Misc_Uni_Pillow_02 - And these are normal pillows.
T_Imp_FurnM_Bookshelf_02
T_Imp_Furn_Incense_01_64
light_com_chandelier_01 - caspering
T_Com_Breadpaddle_02b x2
furn_com_rm_chair_03
T_Imp_FurnM_Bookshelf_03
Bleeders:
furn_com_rm_table_04 x4 - split these up as it is obvious they are distinct tables
T_IngFood_Grape_01 - bleeding through bowl
T_Imp_Furn_Incense_01_64
furn_com_rm_table_05 x2 - bleeding into shrine
T_Imp_SetGC_DoorIn_01
T_Imp_Set_Shrine_SaintWar_01 - sunken into floor
T_Imp_SetGC_DoorIn_01 - bleeds through barrel when open
Second Floor:
Floaters:
T_Imp_Furn_RugSquareXp_01
light_com_candle_05 x4
T_Imp_SetGC_DoorIn_01
T_Imp_Furn_Tapestry_07 x2
T_Imp_Ep_PantsColWest_01
T_Imp_Ep_ShirtColWest_02
T_Imp_Ep_ShirtColWest_03
Bleeders:
T_Imp_ColSteel1_Helm_02
T_Imp_SetGC_DoorIn_01 - grazes table when opening
T_Imp_Furn_RugSquareXp_01 - bleeds through door when open
T_Imp_Furn_RugBigXp_04 - bleeding into wall
Top Floor:
Floaters:
furn_com_rm_winerack
T_Imp_FurnM_Bookshelf_02
T_Imp_ColClayPlatter_01
light_com_candle_05
T_CyrImp_FurnM_Cl1EpFGC
T_Imp_FurnM_Bookshelf_03
misc_com_bottle_12
Bleeders:
T_Com_Brush_01
T_Imp_SetGC_DoorIn_01 - bleeds through barrel and crate while opening
Other:
Tightened entryway from 135 degrees to 120 degrees
Added in_lava_blacksquares to it as well (the angled one is fully intentional and super useful)
misc_de_lute_01 - presence is questionable
Added a Pathgrid
REQUIRES: T_GC_Wall_05.esp
https://project-tamriel.com/viewtopic.p ... 458#p13458