Anvil Interior Claim PC_i2-Anv21[Reviewing][Torlof]

View and discuss completed claims
Post Reply
User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

Anvil Interior Claim PC_i2-Anv21[Reviewing][Torlof]

Post by worsas »

The local Guild of Mages.

Building 21 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

Guild of Mages:
a. Carahil (Altmer, f, spellsword) Head of the Anvil Mages Guild, advanced Illusion trainer. An expat from Firsthold in the Summerset Isles, Carahil has a dim view of necromancy as it is practiced by the easterners.
b. Felen Relas (Dunmer, m, alchemist) Guild evoker, basic alchemy trainer.
c. Marc Gulitte (Breton, m, mage) Guild evoker, spellmaking service, sells scrolls and soulgems.
d. Thaurron (Bosmer, m, mage) Guild journeyman, spell merchant. Thaurron has friends in the Bosmer community, which includes many scouts. He can give a vague clue as to the location of the lost Mauloch Shrine near Sutch.
e. Solius Corcidius (Imperial, m, guild guide) Apprentice. Local Guild Guide, provides teleportation.
f. Vicea Entorea (Imperial, f, healer) Associate and Healer service.
g. Urfa (Nord, f, mage) Apprentice.

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

It's time, i guess.
Claim.

User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas »

Have at it!

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

For safekeeping. File with whole 1st floor done.
I plan to finish it this year.
Attachments
PC_i2-Anv21_v1.ESP
(70.01 KiB) Downloaded 149 times

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

Finished it.
If we decide to go with angle that Mages Guild found some necromantic tomes in Benirus Manor, somebody would need to write texts for them. There's a room with items related to Mannimarcean necromancy in Carahil's office already, by the way.
Attachments
PC_i2-Anv21_v2.ESP
(127.77 KiB) Downloaded 156 times

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

In need of an update: due to the change of guildmaster, would need to update his office.
Don't review yet.

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

Updated guildmaster's quarters, made other small changes in both cells.
Note: Furn_museum display is a placeholder, don't delete it yet.
PC_i2-Anv21_v3.ESP
(163.49 KiB) Downloaded 92 times

User avatar
Myxinidae
PT Modder
Posts: 35
Joined: Sat Apr 18, 2020 8:59 pm

Post by Myxinidae »

Reviewing.

User avatar
Myxinidae
PT Modder
Posts: 35
Joined: Sat Apr 18, 2020 8:59 pm

Post by Myxinidae »

Reviewed.

Name: PC_i2-Anv21a
Clean: No, filthy
Lighting: Okay, brightened
Northmarker: Correct
Fits exterior: Yes
Pathgrid: Good
Illegal to Sleep Here: Yes, correct.
Gridsnap: Yes

Bleeders:
bk_AedraAndDaedra
T_Bk_ShortHistoryEmpiresPC
T_BkFaction_MagesGuildPC
T_Imp_ColClayCup_01
misc_com_redware_platter
misc_com_bottle_12
Furn_Com_Planter

Floaters:
T_Imp_Furn_Rug_03
T_Imp_Furn_RugBigCm_05
apparatus_j_retort_01
T_EnSc_Com_SummonDremora
T_Bk_BeforeAgesOfManOpenPC
T_CyrCom_Var_Bs1FoodGC x2
T_CyrCom_Var_Cr1FoodGC
T_CyrImp_FurnM_Cl1CmMGC x2
T_Cyr_Flora_Ladysmck01
T_CyrCom_Var_Cr5Ing
T_Cyr_Flora_Ladysmck01 x2
T_Cyr_Flora_Aquilegia01 x2
T_Imp_SetGC_DoorIn_01
T_IngFlor_FlaxFlower_01
ingred_resin_01
T_Imp_ColClayPlatter_01 x2
T_Imp_NineholesPin_02
T_Imp_Furn_RugBigCm_05 (not sufficiently bled) x5
T_Imp_Set_BannerMG_01
T_Imp_Furn_Painting_07b
T_Imp_Furn_Tapestry_29
furn_com_rm_bench_02


Other:
Replaced Com_R furniture with com_rm and com_m furniture
Major restructuring of shell took place, vastly reducing the amount of bleeding and floating statics.
Moved lecture hall to center room of first floor and added practice dummies to one side.
Plant room shrunk and moved to the outside
Fixed some of the weirdness with the doors.
Bedroom remodelled to be more consistent with standard
Removed deprecated meats
------------------------------------------------------
Name: PC_i2-Anv21b
Lighting: Okay, brightened
Northmarker: Incorrect, off by 180 degrees
Fits exterior: Yes
Pathgrid: Good
Illegal to Sleep Here: Yes, correct
Gridsnap: Yes

Bleeders:
bookskill_illusion4
T_Imp_ColClayPot_02
T_Com_PotionBottle_02
T_Imp_Furn_Rug_07

Floaters:
dwemer_helm
T_CyrCom_Var_Bs1IngGC
misc_flask_01
misc_flask_02

Other:
Restructured bedroom, with barrels and crates moving to the closet, while the dresser was moved to the main room. A dining table was added.
Switched bookshelf for hutch in meeting room
Moved some of the furniture around to fit better.
Replaced gm_retort with m_retort
Replaced dwemer helm with ayleid helm
Replaced furn_museum_display with r_bar pieces
Added additional clutter
Attachments
PC_i2-Anv21_reviewed.esp
(113.62 KiB) Downloaded 85 times

User avatar
chef
P:C Head of Exteriors
Posts: 1016
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

merged

Post Reply

Return to “Completed”