[PRIORITY] Anvil Interior Claim PC_i2-Anv17[Reviewed][Kaiel]

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worsas
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[PRIORITY] Anvil Interior Claim PC_i2-Anv17[Reviewed][Kaiel]

Post by worsas »

An expensive Smith (Orrin)

Building 17 on this map:
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Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

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Infragris
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Post by Infragris »

The smith, Orrin, is a Redguard. He provides armor to the town watch.

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Kaiel
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Post by Kaiel »

Claiming

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worsas
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Post by worsas »

Have at it.

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Kaiel
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Post by Kaiel »

WIP Update for safe keeping, all rooms are and furnitured, layout is set, some clutter and lighting but not too much, needs more rugs on the first floor. File is clean
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Kaiel
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Post by Kaiel »

Updated WIP, rearranged some things: removed "meeting room", added storage room and converting second floor to incorporate an apartment. New Inhabitant:

Junis Vestasius(Nibenese, m, noble):Praecantor, second in command to the Praetor. Has an apartment on the second floor, but spends his time at the Praetorium.

File is clean.
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Kaiel
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Post by Kaiel »

Should be ready for review, did more minor reconfiguration of the apartment section. Pathgridded. File is cean


Notes:
17. Orrin, Redguard Smithing
a. Orrin (Redguard, m, smith) A quality weapon smith. Originally a native from Sutch, but left that city after problems with the Kali Mes. Loosely connected to the Thieves Guild (quest-relevant). Provides armor for the town guard, so throw around a couple of relevant armor pieces.
b. Junis Vestasius(Nibenese, m, noble)Praecantor, second in command to the Praetor. Has an apartment on the second floor, but spends his time at the Praetorium.
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worsas
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Post by worsas »

Off to reviewing!

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Vern
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Post by Vern »

Reviewing

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Kaiel
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Post by Kaiel »

Updating

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Mark
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Post by Mark »

Reviewing

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Mark
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Post by Mark »

I apologize for holding onto this review for so long.
----------------------------------------------
Name: PC_i2-Anv17
Clean: yes
Lighting: changed to match Anvil’s “standard” and lowered sunlight--also there were some lighting bugs due to the large radii of lights, I tried to smooth that out as much as possible.
Northmarker: Adjusted very slightly
Fits exterior: yes
Pathgrid: changed to fit the edits
Illegal to Sleep Here: yes, correct
Gridsnap: many pieces weren’t gridsnapped. Also, there were a lot more refs than necessary in the shell, I combined pieces and removed a lot of refs that way.

Bleeders:

Floaters:

Other:

The first floor was too huge and expansive, and the bar was too long, the armor collection not diversified enough. I cut that room into two, the front room with a new display setup and the back for forging. Cataphract was moved largely to storage spaces, with colovian/vanilla iron, steel, and silver dominating the display area (but kept some cataphract out). Added horseshoes and ingots and some more nails/hammers. Made other edits in this area to make the bottom floor more interesting, and some style edits in the top floor.

I replaced the T_Imp_FurnR_Bookshelf_01’s with T_Imp_FurnR_Bookshelf_04, since the 01 is meant to be not resting on the floor. I also replaced the winerack and hutch with their rich variants.

Due to the extent of the edits, I left the object placement check to Vern, who said he couldn’t find any floaters or bleeders.
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chef
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Post by chef »

merged

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