Home and shop of an expensive merchant.
Building 10 on this map:
Please use the T_Imp_SetGC_I - Set.
The exterior file can be gotten from this thread. Always use the latest file.
Anvil Interior Claim PC_i2-Anv10[Reviewed][Kaiel]
Interior should be complete and ready for review, additionally, I attempted to pathgrid it, if someone could look at that and make sure I didn't screw it up, I'll start adding them to all my previous ints as well. File is clean.
- Attachments
-
- Clean PC_i2-Anv10.ESP
- (64.61 KiB) Downloaded 135 times
Moved to reviewing.
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Correct
Fits exterior: Mostly
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Doesn't have enough nodes, also they're raised for no reason.
Bottom Floor:
Floaters:
silver staff
T_Imp_SilverWeight_01 - accidentally placed
T_Imp_Et_ShirtColWest_02
T_Imp_Et_ShirtColWest_01
T_Com_Ex_Skirt_02
T_Com_Ex_Shirt_02
T_Com_Et_Skirt_02
T_Com_Et_Shirt_03
T_Com_Ex_Skirt_03
T_Com_Ex_Shirt_03
T_Com_Ex_Shirt_01
T_Com_Ex_Skirt_01
T_Com_Et_Skirt_01
T_Com_Et_Shirt_02
Bleeders:
T_Com_Soap_02
T_Com_Soap_03
T_Com_Soap_04
T_Com_Soap_05
T_CyrImp_FurnR_Dw2CEpFGC x2 - bleeding into each other
Middle Floor:
Floaters:
T_Imp_SetGC_DoorIn_01 x3
T_Imp_Furn_Tapestry_29
T_CyrImp_Furn_Cb1GobSilv
T_CyrImp_Furn_Cb1PltSilv
T_CyrImp_Furn_Cb1Silverw
T_CyrImp_Furn_Cb1Empty
T_Com_ClothYellowFolded_01
T_Com_ClothYellow_01
Bleeders:
T_IngFood_Cookie_01 x2 - bleeding through bowl
T_Imp_Furn_Bath_01_cloth
T_Imp_Furn_Bath_01 - bleeding into tapestry
active_com_bed_04 - as above
T_Imp_FurnR_Chair_02 - bleeding through rug, moved away from it.
Top Floor:
Floaters:
T_Imp_SetGC_DoorIn_01 x4
T_Imp_Et_ShirtColWest_01
T_Com_Et_Shirt_03
Bleeders:
T_CyrCom_Var_Cr3DriEp - bleeding into wall
T_Imp_SetGC_DoorIn_01
furn_com_r_table_01 - bleeding into tapestry and into rug
T_CyrImp_FurnR_Lc1Book - bleeding into tapestry
Other:
Halved size of entrance addon
Added some in_lava_blacksquares to cover up pillars
T_CyrCom_Furn_Ch3G150 - backwards
T_CyrImp_Furn_ChS1Gem - as above
All of the Tapestries are placed correctly, but now the doors aren't?
NOTE TO MERGER:
The exterior chimney should be rotated 90 degrees so that the wider side is parallel to the wall.
It should be bled into the house a bit more too.
The windows opposite the entrance need to be centered
Northmarker: Correct
Fits exterior: Mostly
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Doesn't have enough nodes, also they're raised for no reason.
Bottom Floor:
Floaters:
silver staff
T_Imp_SilverWeight_01 - accidentally placed
T_Imp_Et_ShirtColWest_02
T_Imp_Et_ShirtColWest_01
T_Com_Ex_Skirt_02
T_Com_Ex_Shirt_02
T_Com_Et_Skirt_02
T_Com_Et_Shirt_03
T_Com_Ex_Skirt_03
T_Com_Ex_Shirt_03
T_Com_Ex_Shirt_01
T_Com_Ex_Skirt_01
T_Com_Et_Skirt_01
T_Com_Et_Shirt_02
Bleeders:
T_Com_Soap_02
T_Com_Soap_03
T_Com_Soap_04
T_Com_Soap_05
T_CyrImp_FurnR_Dw2CEpFGC x2 - bleeding into each other
Middle Floor:
Floaters:
T_Imp_SetGC_DoorIn_01 x3
T_Imp_Furn_Tapestry_29
T_CyrImp_Furn_Cb1GobSilv
T_CyrImp_Furn_Cb1PltSilv
T_CyrImp_Furn_Cb1Silverw
T_CyrImp_Furn_Cb1Empty
T_Com_ClothYellowFolded_01
T_Com_ClothYellow_01
Bleeders:
T_IngFood_Cookie_01 x2 - bleeding through bowl
T_Imp_Furn_Bath_01_cloth
T_Imp_Furn_Bath_01 - bleeding into tapestry
active_com_bed_04 - as above
T_Imp_FurnR_Chair_02 - bleeding through rug, moved away from it.
Top Floor:
Floaters:
T_Imp_SetGC_DoorIn_01 x4
T_Imp_Et_ShirtColWest_01
T_Com_Et_Shirt_03
Bleeders:
T_CyrCom_Var_Cr3DriEp - bleeding into wall
T_Imp_SetGC_DoorIn_01
furn_com_r_table_01 - bleeding into tapestry and into rug
T_CyrImp_FurnR_Lc1Book - bleeding into tapestry
Other:
Halved size of entrance addon
Added some in_lava_blacksquares to cover up pillars
T_CyrCom_Furn_Ch3G150 - backwards
T_CyrImp_Furn_ChS1Gem - as above
All of the Tapestries are placed correctly, but now the doors aren't?
NOTE TO MERGER:
The exterior chimney should be rotated 90 degrees so that the wider side is parallel to the wall.
It should be bled into the house a bit more too.
The windows opposite the entrance need to be centered
- Attachments
-
- PC_i2-Anv10.ESP
- (64.95 KiB) Downloaded 116 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]