Anvil Interior Claim PC_i2-Anv07[Reviewed][roerich]
Anvil Interior Claim PC_i2-Anv07[Reviewed][roerich]
Benirus Manor. A wealthy home which is nowadays abandoned.
Building 7 on this map:
Please use the T_Imp_SetGC_I - Set.
The exterior file can be gotten from this thread. Always use the latest file.
Building 7 on this map:
Please use the T_Imp_SetGC_I - Set.
The exterior file can be gotten from this thread. Always use the latest file.
This is the ghost manor known from Oblivion. Possibly the subject of a small quest, where the player has to venture into the house to retrieve some valuables, all the while attacked by ghosts. The whole Benirus plotline from Oblivion can be referenced, but preferably the hidden chamber etc. should not be found.
Claim! How closely should the layout follow Oblivion?
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
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Granted.
--> discordHow closely should the layout follow Oblivion?
Finished*
*Interior is finished, but Texafornian will grab this and fix some scripting for me.
To Texafornian:
- Make the floating clutter rotate
- Make the floating clutter be replaced with normal versions when picked up
- Fix the haunted door script, but have it be somewhat rare to happen (since I made a lot of the haunted doors).
Not pathgridded, not reliant on addon.
This was a delight to make.
*Interior is finished, but Texafornian will grab this and fix some scripting for me.
To Texafornian:
- Make the floating clutter rotate
- Make the floating clutter be replaced with normal versions when picked up
- Fix the haunted door script, but have it be somewhat rare to happen (since I made a lot of the haunted doors).
Not pathgridded, not reliant on addon.
This was a delight to make.
- Attachments
-
- PC_i2-Anv07.ESP
- (67.76 KiB) Downloaded 160 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Grabbing this to implement roerich's ideas.
Dropping and ready for review.
Not pathgridded, not reliant on addon.
Changes:
- Made floating clutter rotate
- Picking up floating clutter will give player a normal, non-floating item
- The doors can't be opened remotely, so they instead make sounds every so often
NOTE TO REVIEWER:
The clutter floating and rotation is faster in vanilla than in OpenMW for some reason.
Not pathgridded, not reliant on addon.
Changes:
- Made floating clutter rotate
- Picking up floating clutter will give player a normal, non-floating item
- The doors can't be opened remotely, so they instead make sounds every so often
NOTE TO REVIEWER:
The clutter floating and rotation is faster in vanilla than in OpenMW for some reason.
- Attachments
-
- PC_i2-Anv07_spooky.ESP
- (82.42 KiB) Downloaded 152 times
Moved to reviewing.
Added door to back of bath room for garden access.
- Attachments
-
- Clean PC_i2-Anv07.esp
- (82.57 KiB) Downloaded 115 times
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Clean: Clean.
Fits exterior: Yes.
Lightning: Good.
Northmarker: Set and Good.
Pathgrid: No, merger has to add it or npc'r.
PC_i2-Anv07 A:
1.Floor:
Floaters:
furn_web00: Floated largely in the air.
T_Imp_Furn_Painting_10b: Not only floats physically but can also be seen through from the other side.
Bleeders:
None: Good.
Others:
Removed a web infront of the door that leads to the room with the spiny stuff. Otherwise the door would have been block in many cases by the web.
2.Floor:
Floaters:
None: Good.
Bleeders:
Furn_colony_ladder01: Bleeded.
3.Floor:
Floaters:
None: Good.
Bleeders:
None: Good.
PC_i2-Anv07 B:
Basement:
Floaters:
None: Good.
Bleeders:
misc_com_wood_bowl_02: Bleeded into hay.
Fits exterior: Yes.
Lightning: Good.
Northmarker: Set and Good.
Pathgrid: No, merger has to add it or npc'r.
PC_i2-Anv07 A:
1.Floor:
Floaters:
furn_web00: Floated largely in the air.
T_Imp_Furn_Painting_10b: Not only floats physically but can also be seen through from the other side.
Bleeders:
None: Good.
Others:
Removed a web infront of the door that leads to the room with the spiny stuff. Otherwise the door would have been block in many cases by the web.
2.Floor:
Floaters:
None: Good.
Bleeders:
Furn_colony_ladder01: Bleeded.
3.Floor:
Floaters:
None: Good.
Bleeders:
None: Good.
PC_i2-Anv07 B:
Basement:
Floaters:
None: Good.
Bleeders:
misc_com_wood_bowl_02: Bleeded into hay.
- Attachments
-
- PC_i2-Anv07_Reviewed.esp
- (82.48 KiB) Downloaded 117 times