Anvil Interior Claim PC_i2-Anv07[Reviewed][roerich]

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worsas
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Anvil Interior Claim PC_i2-Anv07[Reviewed][roerich]

Post by worsas »

Benirus Manor. A wealthy home which is nowadays abandoned.

Building 7 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

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Infragris
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Post by Infragris »

This is the ghost manor known from Oblivion. Possibly the subject of a small quest, where the player has to venture into the house to retrieve some valuables, all the while attacked by ghosts. The whole Benirus plotline from Oblivion can be referenced, but preferably the hidden chamber etc. should not be found.

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roerich
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Post by roerich »

Claim! How closely should the layout follow Oblivion?
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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worsas
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Post by worsas »

Granted.
How closely should the layout follow Oblivion?
--> discord

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roerich
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Post by roerich »

Finished*

*Interior is finished, but Texafornian will grab this and fix some scripting for me.

To Texafornian:
- Make the floating clutter rotate
- Make the floating clutter be replaced with normal versions when picked up
- Fix the haunted door script, but have it be somewhat rare to happen (since I made a lot of the haunted doors).

Not pathgridded, not reliant on addon.

This was a delight to make.
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PC_i2-Anv07.ESP
(67.76 KiB) Downloaded 160 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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Rakanishu
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Post by Rakanishu »

Grabbing this to implement roerich's ideas.

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Rakanishu
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Post by Rakanishu »

Dropping and ready for review.

Not pathgridded, not reliant on addon.

Changes:
- Made floating clutter rotate
- Picking up floating clutter will give player a normal, non-floating item
- The doors can't be opened remotely, so they instead make sounds every so often

NOTE TO REVIEWER:
The clutter floating and rotation is faster in vanilla than in OpenMW for some reason.
Attachments
PC_i2-Anv07_spooky.ESP
(82.42 KiB) Downloaded 152 times

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worsas
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Post by worsas »

Moved to reviewing.

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Kaiel
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Post by Kaiel »

Added door to back of bath room for garden access.
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Clean PC_i2-Anv07.esp
(82.57 KiB) Downloaded 114 times

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Fürst Thal
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Post by Fürst Thal »

Reviewing.

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Fürst Thal
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Post by Fürst Thal »

Clean: Clean.
Fits exterior: Yes.
Lightning: Good.
Northmarker: Set and Good.
Pathgrid: No, merger has to add it or npc'r.

PC_i2-Anv07 A:

1.Floor:

Floaters:

furn_web00: Floated largely in the air.
T_Imp_Furn_Painting_10b: Not only floats physically but can also be seen through from the other side.

Bleeders:

None: Good.

Others:

Removed a web infront of the door that leads to the room with the spiny stuff. Otherwise the door would have been block in many cases by the web.

2.Floor:

Floaters:

None: Good.

Bleeders:

Furn_colony_ladder01: Bleeded.

3.Floor:

Floaters:

None: Good.

Bleeders:

None: Good.

PC_i2-Anv07 B:

Basement:

Floaters:

None: Good.

Bleeders:

misc_com_wood_bowl_02: Bleeded into hay.
Attachments
PC_i2-Anv07_Reviewed.esp
(82.48 KiB) Downloaded 116 times

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chef
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Post by chef »

merged

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