Anvil Interior Claim PC_i2-Anv07[Reviewed]

Claimed work is Reviewed here before being marked as Complete
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worsas
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Anvil Interior Claim PC_i2-Anv07[Reviewed]

Post by worsas » Wed May 17, 2017 8:13 pm

Benirus Manor. A wealthy home which is nowadays abandoned.

Building 7 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

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Infragris
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Post by Infragris » Wed May 17, 2017 8:51 pm

This is the ghost manor known from Oblivion. Possibly the subject of a small quest, where the player has to venture into the house to retrieve some valuables, all the while attacked by ghosts. The whole Benirus plotline from Oblivion can be referenced, but preferably the hidden chamber etc. should not be found.

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roerich
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Post by roerich » Mon Nov 12, 2018 12:47 pm

Claim! How closely should the layout follow Oblivion?

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worsas
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Post by worsas » Mon Nov 12, 2018 7:01 pm

Granted.
How closely should the layout follow Oblivion?
--> discord

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roerich
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Post by roerich » Wed Nov 28, 2018 1:15 pm

Finished*

*Interior is finished, but Texafornian will grab this and fix some scripting for me.

To Texafornian:
- Make the floating clutter rotate
- Make the floating clutter be replaced with normal versions when picked up
- Fix the haunted door script, but have it be somewhat rare to happen (since I made a lot of the haunted doors).

Not pathgridded, not reliant on addon.

This was a delight to make.
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PC_i2-Anv07.ESP
(67.76 KiB) Downloaded 39 times

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Texafornian
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Post by Texafornian » Wed Nov 28, 2018 4:09 pm

Grabbing this to implement roerich's ideas.

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Texafornian
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Post by Texafornian » Wed Nov 28, 2018 9:57 pm

Dropping and ready for review.

Not pathgridded, not reliant on addon.

Changes:
- Made floating clutter rotate
- Picking up floating clutter will give player a normal, non-floating item
- The doors can't be opened remotely, so they instead make sounds every so often

NOTE TO REVIEWER:
The clutter floating and rotation is faster in vanilla than in OpenMW for some reason.
Attachments
PC_i2-Anv07_spooky.ESP
(82.42 KiB) Downloaded 47 times

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worsas
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Post by worsas » Sat Dec 01, 2018 10:34 am

Moved to reviewing.

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Kaiel
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Post by Kaiel » Mon Jun 03, 2019 7:38 am

Added door to back of bath room for garden access.
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Clean PC_i2-Anv07.esp
(82.57 KiB) Downloaded 15 times

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Fürst Thal
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Post by Fürst Thal » Sat Jun 08, 2019 1:27 pm

Reviewing.

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Fürst Thal
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Post by Fürst Thal » Sat Jun 08, 2019 1:53 pm

Clean: Clean.
Fits exterior: Yes.
Lightning: Good.
Northmarker: Set and Good.
Pathgrid: No, merger has to add it or npc'r.

PC_i2-Anv07 A:

1.Floor:

Floaters:

furn_web00: Floated largely in the air.
T_Imp_Furn_Painting_10b: Not only floats physically but can also be seen through from the other side.

Bleeders:

None: Good.

Others:

Removed a web infront of the door that leads to the room with the spiny stuff. Otherwise the door would have been block in many cases by the web.

2.Floor:

Floaters:

None: Good.

Bleeders:

Furn_colony_ladder01: Bleeded.

3.Floor:

Floaters:

None: Good.

Bleeders:

None: Good.

PC_i2-Anv07 B:

Basement:

Floaters:

None: Good.

Bleeders:

misc_com_wood_bowl_02: Bleeded into hay.
Attachments
PC_i2-Anv07_Reviewed.esp
(82.48 KiB) Downloaded 18 times

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