Anvil Interior Claim PC_i2-Anv03[roerich]

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worsas
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Anvil Interior Claim PC_i2-Anv03[roerich]

Post by worsas »

Principal Temple of Dibella. This should be a wealthily decorated interior.

Building 3 on this map:
Image

Please use the T_Imp_SetGC_I - Set.

The exterior file can be gotten from this thread. Always use the latest file.

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Infragris
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Post by Infragris »

    The Principal Temple of Dibella is one of the main "guild halls" for the Imperial Cult faction, and is a quest hub for medium-to-high level quests involving Dibella worship.

    Worship of Dibella is extremely popular throughout Cyrodiil, and the temple is a big pilgrim destination. Both poor people and wealthy patrons journey across the province to worship at the altars here. The actual cult is very reserved: the upper ranks rarely show their face in public, and inner rituals and mysteries are very exclusive (due to their intimate nature). Few people have ever accessed the inner sanctuaries. Currently, the cult is preoccupied with a power struggle between the old, hedonistic interpretation of Dibella, and new leadership which emphasizes a modern ideal of ascetic, perfect beauty.

    The Temple includes a public worship area with shrines to all the gods, private quarters for initiates, two or three shrines for important saints and spirits, the private apartments and library of the Primate, and the sacred baths.

    Interior decoration can partly be based on the temple of Kynareth in Stirk, though this one is supposed to be much grander and more complex. Dibellan decoration should use a lot flowers (especially lilies), tapestries, silk, and warm, red hues. The Temple consists of:
    devmap_AnvilTemple_01.jpg
    devmap_AnvilTemple_01.jpg (26.25 KiB) Viewed 10575 times
    a. The public temple: accessed by the large doors at the eastern front of the temple, the public temple offers shrines for Dibella, the Divines and a couple of saints. It is a large space visited by many pilgrims daily, covered with offerings of flowers, perfumes, and all manner of beautiful things
    b. This tower is used as the private quarters of cult leadership: the Primate, Theurgist, Oracle, and their servants and confidants. The tower also hosts several smaller shrines, a library, meditation chambers, baths etc.
    c. The Hermitage is home to many monks and priests of the Dibellan Temple. Most live in small cells (or in the case of initiates, dormitories). Most cells show signs of their artistic activities: painting, sculpture, silk-weaving, etc. This wing also harbors more day-to-day aspects of the cult, such as the kitchens, storage, cafeteria, etc.
    d. Sacred Baths and the Inner Chambers: these spaces are used in the more exclusive rituals of the cult. The sacred baths are open to favored worshipers and prominent patrons of the cult.

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    roerich
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    Post by roerich »

    Grant!
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    worsas
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    Post by worsas »

    who ... to?

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    roerich
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    Post by roerich »

    Myself. Cutting out the middle man.
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    Post by roerich »

    Update. Likely dirty, didn't check.
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    Post by roerich »

    Another update to get lost in. No new filename, sorry.
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    Post by roerich »

    Another update. Woo!

    Uses Worsas' new Rich Imperial furniture found here: viewtopic.php?f=188&t=1625&p=14870#p14870
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    Post by roerich »

    Another day, another update. Lots of progress on Crafting Halls and Hermitage.

    Above requirement still in effect.
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    Post by worsas »

    Sorry to say, but this claim also needs to be updated soon for the sake of fairness. It's been much more than three months by now.

    Please provide an update within a month or this will get revoked.

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    roerich
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    Post by roerich »

    Update
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    Post by roerich »

    Quick and dirty update in case of HD crash or random meteor strike event.
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    Post by roerich »

    Another update. Lots of work on the tower. Still dirty, sorry.
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    Post by roerich »

    Another update.
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    Post by roerich »

    Another update.

    Every cell but the Primate Tower and the Hermitage are to be considered completed (a few corrections withstanding, perhaps)
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    Post by roerich »

    I think... I think it is done.
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    Post by Cicero »

    Reviewing this.

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    Post by roerich »

    Final version.

    Just need a custom book that I forgot. We'll work it out on Discord.
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    Post by Cicero »

    Reviewed!

    - Clean: Yes
    (I think, not sure what is happening with T_Imp_SetChapel_I_TileFloor_06 and T_Imp_SetChapel_I_TileFloor_07)

    PC_i2-Anv03 Anvil, Dibella

    - Northmarker: Yes
    - Pathgrid: No
    - Lighting: Good
    - Illegal to Sleep: Yes

    Floaters:

    - furn_c_t_akatosh_01
    - furn_c_t_arkay_01
    - furn_c_t_julianos_01
    - furn_c_t_kynareth_01
    - furn_c_t_mara_01
    - furn_c_t_stendarr_01
    - furn_c_t_zenithar_01
    - T_Imp_Furn_TapestryDragon_04

    PC_i2-Anv03 Anvil, Dibella, Apodyterium

    - Northmarker: Yes
    - Pathgrid: No
    - Lighting: Good
    - Illegal to Sleep: Yes

    Floaters:

    - T_Imp_Furn_Tapestry_12
    - light_com_sconce_01
    -light_com_sconce_01
    - T_Imp_Furn_Tapestry_12
    - T_Imp_Furn_Tapestry_12

    Bleeders:

    - T_Imp_Furn_Tapestry_12
    - T_Imp_Furn_Tapestry_12
    - T_Imp_Furn_Tapestry_12

    Other:

    - Missing corner pillar (could see into the void near the bamboo rock pool)

    PC_i2-Anv03 Anvil, Dibella, Basement

    - Northmarker: Yes
    - Pathgrid: No
    - Lighting: Good
    - Illegal to Sleep: Yes

    Floaters:

    - furn_com_rm_bookshelf_02
    - T_CyrCom_Var_Sk1FoodGC
    - T_Com_ClothPlainFolded_01
    - T_Com_CandleStickIron_01
    - T_Com_CandleStickIron_01
    - misc_com_redware_vase
    - misc_com_bottle_07
    - misc_com_bottle_07
    - T_Imp_Drink_WineSour
    - T_Imp_Drink_WineSour
    - T_Imp_Drink_WineSour
    - T_Imp_Drink_WineSour
    - T_Com_IronPot_02
    - misc_com_tankard_01
    - misc_com_tankard_01
    - misc_com_tankard_01
    - misc_com_tankard_01
    - misc_com_tankard_01
    - misc_com_tankard_01
    - misc_com_tankard_01
    - misc_com_tankard_01
    - T_CyrCom_Var_Cr1FoodGC
    - T_CyrCom_Var_Cr1MscGC2
    - T_CyrCom_Var_Bl1Bread

    PC_i2-Anv03 Anvil, Dibella, Halls of Creation

    - Northmarker: Yes
    - Pathgrid: No
    - Lighting: Good
    - Illegal to Sleep: Yes

    Floaters:

    - T_CyrCom_Var_Cr1Tool
    - T_CyrCom_Var_Cr4FoodGC
    - T_Com_Mallet_02
    - T_IngFood_Grape_01
    - T_Imp_ColClayPlatter_01
    - T_Imp_SetChapel_I_TileCol_02
    - T_Imp_SetChapel_I_TileCol_02
    - T_Imp_SetChapel_I_TileCol_02
    - T_Imp_SetChapel_I_TileCol_02
    - T_Imp_FurnR_Bench_01
    - T_Imp_Furn_TapestryBastLarge_03

    Bleeders:

    - Light_Com_RM_Chandelier_05_L
    - Light_Com_RM_Chandelier_05_L

    PC_i2-Anv03 Anvil, Dibella, Hermitage

    - Northmarker: Yes
    - Pathgrid: No
    - Lighting: Good
    - Illegal to Sleep: Yes

    Floaters:

    - T_Imp_Furn_Painting_04c
    - T_Imp_HandMirror_01
    - T_IngFlor_BloodlilyFlower_01
    - T_IngFlor_BloodlilyFlower_01
    - furn_com_r_chair_01
    - T_IngFood_Grape_01
    - furn_crate_open_01
    - furn_crate_lid_01
    - light_com_candle_07_77
    - T_Imp_Drink_WineSour

    Bleeders:

    - T_Imp_Furn_Tapestry_02
    - T_Imp_Furn_Tapestry_02

    PC_i2-Anv03 Anvil, Dibella, Inner Sanctum

    - Northmarker: Yes
    - Pathgrid: No
    - Lighting: Good
    - Illegal to Sleep: Yes

    Bleeders:

    - T_IngFlor_StJahnsWort_01
    - T_IngFlor_StJahnsWort_01
    - T_IngFlor_StJahnsWort_01
    - T_IngFlor_Hemlock_01

    PC_i2-Anv03 Anvil, Dibella, Praefurnium

    - Northmarker: Yes
    - Pathgrid: No
    - Lighting: Good
    - Illegal to Sleep: Yes

    PC_i2-Anv03 Anvil, Dibella, Sacred Baths

    - Northmarker: Yes
    - Pathgrid: No
    - Lighting: Good
    - Illegal to Sleep: Yes

    Floaters:

    - T_IngFood_Grape_01
    - T_IngFood_Grape_01

    Bleeders:

    - T_Cyr_Flora_Peony02

    Others:

    - Rotated the plants in one of the planters as it was a copy and paste of the one next to it

    PC_i2-Anv03 Anvil, Dibella, Temple Guard Barracks

    - Northmarker: Yes
    - Pathgrid: No
    - Lighting: Good
    - Illegal to Sleep: Yes

    Floaters:

    - furn_c_t_dibella_01
    - T_CyrCom_Var_Sk1FoodGC
    - T_Imp_Silver_Boots_01

    Bleeders:

    - light_com_rm_chandelier_05

    PC_i2-Anv03 Anvil, Dibella, Tower of the Primate

    - Northmarker: Yes
    - Pathgrid: No
    - Lighting: Good
    - Illegal to Sleep: Yes

    Floaters:

    - T_Bk_Fascicle06PC
    - T_IngFood_Grape_01
    - T_IngFlor_BloodlilyFlower_01
    - T_Com_Furn_Bed_03
    - Misc_Imp_Silverware_Cup_01
    - T_Imp_Furn_Tapestry_03
    Attachments
    PC_i2-Anv03 v10.ESP
    (575.88 KiB) Downloaded 81 times

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    chef
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    Post by chef »

    merged

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