Infragris's Notes:
I propose some of the layout be somewhat more rationalized(Right now a large section is a grid of very similar rectangular rooms randomly connected), Oblivion was derided for its nonsensical dungeon layouts for a reason. Additionally, sorting out the clutter so that barrow-appropriate items are featured and anachronistic ones aren't would also be good in my opinion(not sure how much that affects the int overall at this time).PC_i2-23 Vitta Barrow
Large, multi-chamber barrow with maze-like, twisting passages. Contains a dead adventurer.
NOTE: very nice, but also very dark. Not a lot of reward for investigating.
NOTE: contains a note that doesn't really fit the barrow aesthetic or time period. I would like to remove or rewrite this.
NOTE: Barrow enemies.