The Karrel
Building 74 on this map:
The Karrel is a merchant ship importing legally obtained plant goods, Jagga, and Arenthian Jerky from Arenthia.
Please use the T_Imp_SetHarbor_GalleonIn Set
The exterior file can be found in this thread.
Always use the latest file.
Anvil Interior Claim PC_i2-Anv74[Reviewed][roerich]
Can I claim this too?
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
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Finito.
A Bosmer ship carrying goods from Arenthia. Expect to find plenty of Arenthian jerky, jagga, animal products and ores.
Note to NPC'er: PC_i2-Anv73_Karrel_Key_02 should be put in the inventory of the captain or a ship guard.
A Bosmer ship carrying goods from Arenthia. Expect to find plenty of Arenthian jerky, jagga, animal products and ores.
Note to NPC'er: PC_i2-Anv73_Karrel_Key_02 should be put in the inventory of the captain or a ship guard.
- Attachments
-
- PC_i2-Anv74_v01.0.0.ESP
- (37.09 KiB) Downloaded 102 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Review PC_i2-Anv74
Clean: Yes
Illegal to sleep: Yes, good.
Northmarker: Correct
Matches exterior: Yes
Aligned to grid: No but it should be ok.
Lighting: Pretty good, but deleted T_Com_Var_CandleGreen02_128 and orange light because of too many lightsources in one area causing green-light bug.
Pathgrid: Good
Floaters:
T_Com_Var_CandleBox_14
PC_i2-Anv74_BskBosFood
T_Com_Var_CandleBox_02
furn_de_cushion_square_05
Bleeders:
T_Imp_SetHarbor_ShipHatch_02 bleeding too much into ceiling beam.
T_Com_SetFarm_Box_01 slightly bleeding into surface.
T_Imp_FurnP_Bookshelf_03
light_com_lantern_01
T_BkGen_BusinessLedger_03
T_BkGen_TradeManifest_01
Placement Errors:
PC_i2-Anv74_CrtBosGoods
misc_com_basket_01 moved back because the front beam of the storage shelves sticks up a bit, making it float.
T_Com_SetFarm_Box_01 same ^
T_CyrCom_Var_Bl2FoodGC ^
T_Com_Var_CandleBox_05 ^
T_Com_SetHarbor_DipNet_02 not quite touching collumn
T_Com_SetHarbor_FishBeheaded_01 sunk down a bit so the blood would be level with the surface and the fish wouldn't float.
T_CyrCom_Var_Cr4Pelt
ingred_pearl_01 (x5) sunk more into basket.
Other:
T_Sky_Cave_I_Ramp_01 (x2) moved slightly to stop z-fighting and moved sack over it to cover seam better.
T_CyrImp_FurnP_Dw1CCmMGC moved back against the wall a bit.
T_Com_Furn_PeltDonkeyCyr_01 moved closer to the wall.
Replaced spaces in cell names with underscores.
Clean: Yes
Illegal to sleep: Yes, good.
Northmarker: Correct
Matches exterior: Yes
Aligned to grid: No but it should be ok.
Lighting: Pretty good, but deleted T_Com_Var_CandleGreen02_128 and orange light because of too many lightsources in one area causing green-light bug.
Pathgrid: Good
Floaters:
T_Com_Var_CandleBox_14
PC_i2-Anv74_BskBosFood
T_Com_Var_CandleBox_02
furn_de_cushion_square_05
Bleeders:
T_Imp_SetHarbor_ShipHatch_02 bleeding too much into ceiling beam.
T_Com_SetFarm_Box_01 slightly bleeding into surface.
T_Imp_FurnP_Bookshelf_03
light_com_lantern_01
T_BkGen_BusinessLedger_03
T_BkGen_TradeManifest_01
Placement Errors:
PC_i2-Anv74_CrtBosGoods
misc_com_basket_01 moved back because the front beam of the storage shelves sticks up a bit, making it float.
T_Com_SetFarm_Box_01 same ^
T_CyrCom_Var_Bl2FoodGC ^
T_Com_Var_CandleBox_05 ^
T_Com_SetHarbor_DipNet_02 not quite touching collumn
T_Com_SetHarbor_FishBeheaded_01 sunk down a bit so the blood would be level with the surface and the fish wouldn't float.
T_CyrCom_Var_Cr4Pelt
ingred_pearl_01 (x5) sunk more into basket.
Other:
T_Sky_Cave_I_Ramp_01 (x2) moved slightly to stop z-fighting and moved sack over it to cover seam better.
T_CyrImp_FurnP_Dw1CCmMGC moved back against the wall a bit.
T_Com_Furn_PeltDonkeyCyr_01 moved closer to the wall.
Replaced spaces in cell names with underscores.
- Attachments
-
- PC_i2-Anv74_v01.0.0_Reviewed.ESP
- Reviewed
- (36.95 KiB) Downloaded 64 times