The Hearthrend
Building 73 on this map:
The Hearthrend is a merchant ship acting as a minor smuggling front for illegally harvested plant goods from Valenwood. Though technically not doing anything illegal, they are “looking the other way” as to the source of the goods. Possibly quest related(TG?)
Please use the T_Imp_SetHarbor_GalleonIn Set
The exterior file can be found in this thread.
Always use the latest file.
Anvil Interior Claim PC_i2-Anv73[Reviewed][Iskuss]
Anvil Interior Claim PC_i2-Anv73[Reviewed][Iskuss]
Last edited by Kaiel on Mon Jun 10, 2019 12:07 am, edited 1 time in total.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Claiming please.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Finished and ready for review!
Last edited by Iskuss1418 on Wed Jun 12, 2019 10:49 pm, edited 1 time in total.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Replaced T_com_basin with T_com_var_barrel_water or something like that.
Note: I went with a Redguard merchant ship as suggested on the Discord.
Note: I went with a Redguard merchant ship as suggested on the Discord.
- Attachments
-
- PC_i2-Anv73.7z
- (6.64 KiB) Downloaded 123 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Correct
Lighting: Good
Pathgrids: Added
Floaters:
None
Bleeders:
T_CyrCom_Var_Sk1Salt - bled into Furn_de_practice_mat weirdly
T_Com_Var_Rope_05 x3 - bleeding through to other side of a pole
T_CyrCom_Var_Bl1Rga
Other:
Added pathgrids
PC_i2-Anv73 lower - renamed PC_i2-Anv73_Lower
active_de_bed_29 x3 - added Misc_Uni_Pillow_02
T_Imp_FurnP_Rack_02 - backwards, the other side has slots for the bottlenecks
T_Sky_Cave_I_Ramp_01 - the stylemixing is unnoticeable, left these alone
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Correct
Lighting: Good
Pathgrids: Added
Floaters:
None
Bleeders:
T_CyrCom_Var_Sk1Salt - bled into Furn_de_practice_mat weirdly
T_Com_Var_Rope_05 x3 - bleeding through to other side of a pole
T_CyrCom_Var_Bl1Rga
Other:
Added pathgrids
PC_i2-Anv73 lower - renamed PC_i2-Anv73_Lower
active_de_bed_29 x3 - added Misc_Uni_Pillow_02
T_Imp_FurnP_Rack_02 - backwards, the other side has slots for the bottlenecks
T_Sky_Cave_I_Ramp_01 - the stylemixing is unnoticeable, left these alone
- Attachments
-
- PC_i2-Anv73.ESP
- (27.55 KiB) Downloaded 90 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]