Felcis Farm
Exterior Location:
Two small farm buildings.
The buliding with the chimney is home to two NPCs, one of which is outside tending the field. The other is a work building.
Notes:
84a. Felcis Farmhouse
a. Bassus Felcis(Imperial, m, farmer): Common farmer, grows spike rice and cares for two cows for milk/cheese. Is not present in the interior, but works out in the fields.
b. Faurinriah Felcis(Bosmer, f, farmer):Common farmer, wife of Bassus. Helps care for the cows, stitches together and repairs clothes with rags for the three farms in exchange for favors and crop exchanges.
84b. Work Building
No npcs but could include a poor sewing setup(no loom or wheel but threads and rags and some CM clothes), a milking area(buckets, etc) and or a small setup for cooking(theres a cooking grate outside, could have food and grinders/cutting boards)
Please use the T_Imp_SetGCPoor set.
Gold Coast Interior Claim PC_i2-84[Reviewed][griff]
Gold Coast Interior Claim PC_i2-84[Reviewed][griff]
Last edited by Kaiel on Tue May 07, 2019 6:47 pm, edited 2 times in total.
these used for storage or for livestock ? is one a house its got a chimney? is the farm for raising livestock i see cows in the picture.
Claim if still aloud.
Claim if still aloud.
of course it is. Granted.
finished, im not up to date on standards and ive forgotten how to do certain things but i hope its ok.
- Attachments
-
- PC_i2-84.esp
- (8.38 KiB) Downloaded 110 times
To reviewing
Clean: Yes
Fits exterior: Yes
Northmarker: Set Incorrectly, fixed
Lighting: Good
Illegal to Sleep Here: Yes
Pathgrid: Added
84a
Floaters:
misc_com_wood_spoon_01 x1: floated due to default rotation
misc_com_wood_knife x1: floated due to default rotation
misc_com_bottle_05 x1
Bleeders: None
84b
Floaters:
T_Com_Hammer_04 x1: floats a little due to bad rotation
T_Com_IronPot_02 x1: same as above
misc_com_basket_01: floated
Bleeders:
misc_com_bucket_01 x 1: bled slightly
T_CyrCom_Var_Bs1FoodGC x1: as above
T_Com_SetFarm_Box_01 x1: as above
T_Com_SetRuin_Scrapwood_01 x1: as above
T_Com_SetRuin_Scrapwood_04 x1: So below
T_Com_Var_BarrelBroken_01 x1: bled metal bits into the floor, ok for deformables(ie sacks) but not solids
Other: Added T_Glb_Var_DaylightPanel_02 to the windows
Fits exterior: Yes
Northmarker: Set Incorrectly, fixed
Lighting: Good
Illegal to Sleep Here: Yes
Pathgrid: Added
84a
Floaters:
misc_com_wood_spoon_01 x1: floated due to default rotation
misc_com_wood_knife x1: floated due to default rotation
misc_com_bottle_05 x1
Bleeders: None
84b
Floaters:
T_Com_Hammer_04 x1: floats a little due to bad rotation
T_Com_IronPot_02 x1: same as above
misc_com_basket_01: floated
Bleeders:
misc_com_bucket_01 x 1: bled slightly
T_CyrCom_Var_Bs1FoodGC x1: as above
T_Com_SetFarm_Box_01 x1: as above
T_Com_SetRuin_Scrapwood_01 x1: as above
T_Com_SetRuin_Scrapwood_04 x1: So below
T_Com_Var_BarrelBroken_01 x1: bled metal bits into the floor, ok for deformables(ie sacks) but not solids
Other: Added T_Glb_Var_DaylightPanel_02 to the windows
- Attachments
-
- PC_i2-84 Reviewed.esp
- (9.05 KiB) Downloaded 95 times