Fortyd Barrow
Exterior Location #1 on this map:
Please use the T_Imp_DngColBarrow Set
Gold Coast Interior Claim PC_i2-81[Reviewed][chef]
Gold Coast Interior Claim PC_i2-81[Reviewed][chef]
Last edited by Kaiel on Fri May 10, 2019 1:52 am, edited 2 times in total.
Posting a shell for safekeeping
- Attachments
-
- PC_i2-81.ESP
- (15.54 KiB) Downloaded 96 times
Up for review, the frost atronach is meant to show where the dungeon boss should be placed. Use PC_Anvil_v0006 for correct exterior door rotation.
- Attachments
-
- PC_i2-81.7z
- (8.99 KiB) Downloaded 110 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Correct
Lighting: Good
Pathgrid: Added some more nodes
Floaters:
None
Bleeders:
None
Other:
Renamed PC_i2-81_Fortyd Barrow
glacier light 1024 - questionable, as chef noted
atronach_frost - deleted. Don't place NPCs in interior claims.
- Whoops, didn't see the boss thing. The boss should be at the spooky chamber at the end with the good loot.
Northmarker: Correct
Lighting: Good
Pathgrid: Added some more nodes
Floaters:
None
Bleeders:
None
Other:
Renamed PC_i2-81_Fortyd Barrow
glacier light 1024 - questionable, as chef noted
atronach_frost - deleted. Don't place NPCs in interior claims.
- Whoops, didn't see the boss thing. The boss should be at the spooky chamber at the end with the good loot.
- Attachments
-
- PC_i2-81.ESP
- (39.53 KiB) Downloaded 97 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Re boss: more specifically in the corner where he can be seen through the cave in.