Brinemoth Legion Fort
Exterior Location #1 on this map:
Description:Brinemoth Fort is a ruined Legion fort. For a comparable case, look at Broken Gate Fort east of Brina Cross. The fort was a legion defense garrison built during the Septim Empire. Like Broken Gate, Fort Matillis, and the villages of Thresvy/Thraswatch and Crowhaven, Brinemoth was destroyed by the armies of the Camoran Usurper a little over 100 years ago. After that war, the Legion decided to not to rebuild due to budget constraints. Brinemoth Fort could perhaps feature undead enemies, due to the Usurper association.
Please use the T_Imp_LegionCyr set.
The exterior file can be found in this thread.
Always use the latest file.
Gold Coast Interior Claim PC_i2-77[Reviewed][MinerMan60101]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Claiming.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
WIP of the shell.
- Attachments
-
- PC_i2-77_Brinemoth Legion Fort.ESP
- (8.43 KiB) Downloaded 116 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Shell finished, no detailing yet
- Attachments
-
- PC_i2-77_Brinemoth Legion Fort.ESP
- (12.2 KiB) Downloaded 120 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Added clutter.
- Attachments
-
- PC_i2-77_Brinemoth Legion Fort.ESP
- (17.83 KiB) Downloaded 128 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
As suggested on Discord, I switched to bunk beds and added more stuff to the barracks, as well as in_lava_blacksquares.
- Attachments
-
- PC_i2-77_Brinemoth Legion Fort.ESP
- (21.46 KiB) Downloaded 124 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Finished, including pathgrid.
NOTE TO MERGER: the two arrowslits need to be moved up so that the top is just barely bleeding into the lip of the tower top, and two arrowslits need to be added to the circular tower to reflect the ones in the interior.
NOTE TO MERGER: the two arrowslits need to be moved up so that the top is just barely bleeding into the lip of the tower top, and two arrowslits need to be added to the circular tower to reflect the ones in the interior.
- Attachments
-
- PC_i2-77_Brinemoth Legion Fort.ESP
- (26.17 KiB) Downloaded 115 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
"PC_i2-77"
Clean: Yes
Fits exterior: Yes!
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Not needed.
Pathgrid: Good
Floaters:
T_CyrCom_Furn_Ch1ArmLgn1
T_CyrCom_Furn_Ch1Smith
Bleeders:
furn_com_tapestry_04 x16
Other:
Great job! Best technically made int I've seen in a while, even the knives are rotated properly.
NOTE TO MERGER: the two arrowslits need to be moved up so that the top is just barely bleeding into the lip of the tower top, and two arrowslits need to be added to the circular tower to reflect the ones in the interior.
Clean: Yes
Fits exterior: Yes!
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Not needed.
Pathgrid: Good
Floaters:
T_CyrCom_Furn_Ch1ArmLgn1
T_CyrCom_Furn_Ch1Smith
Bleeders:
furn_com_tapestry_04 x16
Other:
Great job! Best technically made int I've seen in a while, even the knives are rotated properly.
NOTE TO MERGER: the two arrowslits need to be moved up so that the top is just barely bleeding into the lip of the tower top, and two arrowslits need to be added to the circular tower to reflect the ones in the interior.
- Attachments
-
- Clean PC_i2-77_Reviewed.ESP
- (26.17 KiB) Downloaded 90 times