Gold Coast Interior Claim PC_i2-77[Reviewed][MinerMan60101]

View and discuss completed claims
Post Reply
User avatar
Kaiel
-Banned-
Posts: 518
Joined: Thu May 10, 2018 3:03 am

Gold Coast Interior Claim PC_i2-77[Reviewed][MinerMan60101]

Post by Kaiel »

Brinemoth Legion Fort
Exterior Location #1 on this map:
Image

Description:Brinemoth Fort is a ruined Legion fort. For a comparable case, look at Broken Gate Fort east of Brina Cross. The fort was a legion defense garrison built during the Septim Empire. Like Broken Gate, Fort Matillis, and the villages of Thresvy/Thraswatch and Crowhaven, Brinemoth was destroyed by the armies of the Camoran Usurper a little over 100 years ago. After that war, the Legion decided to not to rebuild due to budget constraints. Brinemoth Fort could perhaps feature undead enemies, due to the Usurper association.

Please use the T_Imp_LegionCyr set.

The exterior file can be found in this thread.
Always use the latest file.

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Claiming.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

WIP of the shell.
Attachments
PC_i2-77_Brinemoth Legion Fort.ESP
(8.43 KiB) Downloaded 116 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Shell finished, no detailing yet
Attachments
PC_i2-77_Brinemoth Legion Fort.ESP
(12.2 KiB) Downloaded 120 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Added clutter.
Attachments
PC_i2-77_Brinemoth Legion Fort.ESP
(17.83 KiB) Downloaded 127 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

As suggested on Discord, I switched to bunk beds and added more stuff to the barracks, as well as in_lava_blacksquares.
Attachments
PC_i2-77_Brinemoth Legion Fort.ESP
(21.46 KiB) Downloaded 124 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Finished, including pathgrid.

NOTE TO MERGER: the two arrowslits need to be moved up so that the top is just barely bleeding into the lip of the tower top, and two arrowslits need to be added to the circular tower to reflect the ones in the interior.
Attachments
PC_i2-77_Brinemoth Legion Fort.ESP
(26.17 KiB) Downloaded 115 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
Kaiel
-Banned-
Posts: 518
Joined: Thu May 10, 2018 3:03 am

Post by Kaiel »

Reviewing

User avatar
Kaiel
-Banned-
Posts: 518
Joined: Thu May 10, 2018 3:03 am

Post by Kaiel »

"PC_i2-77"
Clean: Yes
Fits exterior: Yes!
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Not needed.
Pathgrid: Good


Floaters:
T_CyrCom_Furn_Ch1ArmLgn1
T_CyrCom_Furn_Ch1Smith

Bleeders:
furn_com_tapestry_04 x16

Other:
Great job! Best technically made int I've seen in a while, even the knives are rotated properly.

NOTE TO MERGER: the two arrowslits need to be moved up so that the top is just barely bleeding into the lip of the tower top, and two arrowslits need to be added to the circular tower to reflect the ones in the interior.
Attachments
Clean PC_i2-77_Reviewed.ESP
(26.17 KiB) Downloaded 90 times

User avatar
Kaiel
-Banned-
Posts: 518
Joined: Thu May 10, 2018 3:03 am

Post by Kaiel »

MERGED

Post Reply

Return to “Completed”