Anvil Interior Claim PC_i2-Anv63[Reviewed][Kaiel]

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Torlof
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Anvil Interior Claim PC_i2-Anv63[Reviewed][Kaiel]

Post by Torlof »

Stables & Caravan Stop (fast travel)

Building 63 on this map:
Image

Notes:
Clesa: (Cyro-Redguard, f, caravaner) Caravan leader on the Gold Coast route. Provides fast travel to Brina Cross, Kvatch and Sutch.
Ernest: (Redguard, m) Caravan guard/driver. Does a lot of work around the stables.
Please use the T_Imp_SetGC_I - Set.

The exterior file can be found in this thread.
Always use the latest file.

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Kaiel
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Post by Kaiel »

Claiming this and the barn too

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worsas
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Post by worsas »

Granted.

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Kaiel
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Post by Kaiel »

File is clean, pathgridded, and complete. Ready for review
Attachments
Clean PC_i2-Anv63.ESP
(32.65 KiB) Downloaded 121 times

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worsas
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Post by worsas »

Off to reviewing.

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MinerMan60101
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Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarker: Main Building: Incorrect, Barn: Absent
Fits exterior: Main Building: Entrance walls at wrong angles, Barn: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Altered at main building entrance. All nodes were raised from default positions, please don't do this in the future.

Barn:
Floaters:
T_Com_SetFarm_Bucket_02
T_Com_SetFarm_Haypile_01
T_Com_SetFarm_Haypile_01 - caspering and floating

Bleeders:
T_Com_SetFarm_StrawHeap_01 - z-fighting with others

Other:
Renamed "PC_i2-Anv63b" to "PC_i2-Anv63_Barn"
Rotated the hay piles a bit, as they were angle snapped before.

Main Building:
Top Floor:
Floaters:
misc_com_redware_vase x2
misc_com_redware_bowl
T_Imp_Cm_PantsColWest_02 - the bottom of clothing caspers
T_Imp_Cm_PantsColWest_05 - as above
T_Imp_Cm_ShirtColWest_07 - as above

Bleeders:
furn_com_rm_winerack - bleeding into tapestry
T_CyrImp_FurnM_Ds1Paper - as above

Bottom Floor:
Floaters:
T_Imp_Furn_Tapestry_08 x2
T_Com_Furn_BathHalfbarrel_01
active_com_bed_05
imperial shortsword x2 - resting on a point (the pommel)
Misc_Com_Pitcher_Metal_01

Bleeders:
T_CyrImp_FurnM_Cl1CmMGC - bleeding into tapestry
T_CyrImp_FurnM_Ds1Paper - as above
misc_com_plate_03
T_Com_Brush_01
T_Imp_Furn_Bath_01_cloth - bleeding through rim, rotated backwards.

Other:
Renamed "PC_i2-Anv63a" to "PC_i2-Anv63_Main_Building"
Made entranceway have its walls at a 120 degree angle from the door instead of 135
Added in_lava_blacksquares to entranceway
T_Imp_Furn_RugBigCm_04 - this was sunken too much and the tassles flickered when viewed from a distance in the CS. Raised a little to be on the safe side.
T_Imp_Furn_RugBigCm_05 - as above
Active_Com_Bar_Door - This needs to be in between the bar stools not on top of them.
T_Imp_SetGC_DoorIn_01 - offest from doorframe
misc_de_lute_01 - This might be style mixing? Left alone for now.



NOTE TO MERGER: This claim also includes the barn next to the main building. Also, move the chimney inward a bit to match the fireplace.
Attachments
PC_i2-Anv63.ESP
(32.91 KiB) Downloaded 113 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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chef
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Post by chef »

merged

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