East Wind Lodgings
A tenement block. The apartments are rented by members of a small band of merchants from Yokuda (4-5 people) and used as a space where they could stock up their merchandise.
Yokudan wares assets are not yet available.
Building 43 on this map:
Please use the T_Imp_SetGC_I - Set.
The exterior file can be found in this thread.
Always use the latest file.
Anvil Interior Claim PC_i2-Anv43[Reviewed][roerich]
Can I claim this pwetty pwease?
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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Dare I say .. finished?
- Attachments
-
- PC_i2-Anv43_v01.0.0.ESP
- (23.62 KiB) Downloaded 106 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Correct
Fits Exterior: Yes
Illegal to Sleep Here: Correct
Lighting: Good
Pathgrid: Added
Floaters:
T_Rga_Drum_01 - make sure there are multiple points of contact with the ground
furn_de_rope_03 - caspering
misc_com_wood_knife - knives need rotation to rest properly
furn_com_p_bench_01
Bleeders:
T_CyrRga_Furn_BlFoodGC - made this bleed less
T_CyrRga_Furn_Urn1Empty - objects that taper down can be incorrectly f'ed a second time
T_Imp_SetGC_DoorIn_02 - bleeds through rug while opening, moved rug
Other:
T_Imp_SetGC_I_DJamb_02 - replaced with T_Imp_SetGC_I_DFrame_01 and a wall
Added T_Glb_Light_Window_256 x6 to the windows.
furn_com_p_shelf_04 - scaled up and added another on top of the bookshelf
T_Imp_SetGC_I_PillarHalf_01 - deleted
Northmarker: Correct
Fits Exterior: Yes
Illegal to Sleep Here: Correct
Lighting: Good
Pathgrid: Added
Floaters:
T_Rga_Drum_01 - make sure there are multiple points of contact with the ground
furn_de_rope_03 - caspering
misc_com_wood_knife - knives need rotation to rest properly
furn_com_p_bench_01
Bleeders:
T_CyrRga_Furn_BlFoodGC - made this bleed less
T_CyrRga_Furn_Urn1Empty - objects that taper down can be incorrectly f'ed a second time
T_Imp_SetGC_DoorIn_02 - bleeds through rug while opening, moved rug
Other:
T_Imp_SetGC_I_DJamb_02 - replaced with T_Imp_SetGC_I_DFrame_01 and a wall
Added T_Glb_Light_Window_256 x6 to the windows.
furn_com_p_shelf_04 - scaled up and added another on top of the bookshelf
T_Imp_SetGC_I_PillarHalf_01 - deleted
- Attachments
-
- PC_i2-Anv43.ESP
- (24.61 KiB) Downloaded 82 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]