Anvil Interior Claims PC_i2-Anv56[Reviewed][Torlof]

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Kaiel
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Anvil Interior Claims PC_i2-Anv56[Reviewed][Torlof]

Post by Kaiel »

Lusha: Pawnbroker.
Building 56 on this map:
Image

Please use the T_Imp_SetGC_I - Set

Notes:
56. Lusha:Pawnbroker
a. Lusha(Redguard, f, pawnbroker): Owner of the shop, has an apartment on the second floor.
b. Rensh(Redguard, m, warrior): Hired guard for the shop. Deters thieves and removes unhappy former clients.
The exterior file can be found in this thread.
Always use the latest file.

Torlof
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Post by Torlof »

Claim.

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worsas
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Post by worsas »

Granted.

Torlof
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Post by Torlof »

Completed this one.
It's already with pathgrid and one NPC, which i created to check pathgrid and if you could talk to her when she's behind the counter.
There's also one extra (it's not in the exterior) window on first floor. Leave or delete it.
Attachments
PC_i2-Anv56_v1.ESP
(55.25 KiB) Downloaded 132 times
Last edited by Torlof on Sun Nov 25, 2018 11:12 pm, edited 1 time in total.

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worsas
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Post by worsas »

Moving to review.

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MinerMan60101
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Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean:
Northmarker: Correct
Fits Exterior: Yes
Illegal to Sleep Here: Correct
Lighting: Reduced Sunlight
Pathgrid: Edited

Bottom Floor
Floaters:
misc_uni_pillow_01 x2
T_Imp_ColClayPlatter_01
T_Com_Iron_ThrowingKnife_02 x4
T_Imp_Cm_ShirtColWest_07 - clothes must be bled slightly or they casper in the back. Pressing f another time is sufficient
T_Imp_Cm_PantsColWest_01 - as above
T_Com_Cm_Pants_03 - as above
T_Imp_Furn_RugBigCm_10 x3 - rugs with tassles need to be bled
T_Imp_Furn_RugBigCm_01 x2 - as above
T_Imp_Furn_Painting_01c
T_Imp_FurnP_Wallscreen_02

Bleeders:
bk_BiographyBarenziah2
common_belt_04 - belts need to float slightly or they z-fight
T_Imp_SetGC_DoorIn_02 x2 - bleeds through rug when opening
Light_Com_Candle_12_77 - use 0.1 movement speed for lights


Top Floor
Floaters:
T_Imp_Furn_RugBigCm_10 x2 - rugs with tassles need to be bled
light_com_lamp_01 x2 - use 0.1 movement speed for lights
T_Imp_StuddedLeather_Helm_01
PC_Anv_Lusha - renamed PC_i2_Anv_Lusha

Bleeders:
None


Other:
Moved the northmarker behind the door to exterior
Pathgrid had default nodes outside of the interior. Also removed a slightly excessive node.
T_Com_Hammer_03 - replaced with hammer_repair (used filepatcher so there may have been other mistakes)


NOTE TO MERGER add the window in the bottom left part of this image to the exterior:
Image
Attachments
PC_i2-Anv56.ESP
(55.07 KiB) Downloaded 93 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Location: California

Post by MinerMan60101 »

Addendum: deleted the NPC.
Attachments
PC_i2-Anv56.ESP
(54.51 KiB) Downloaded 95 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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chef
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Post by chef »

merged

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