Clean: Yes
Northmarker: C's is backwards
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: A sunlight is too bright
Pathgrid: Absent
A Bathhouse Apartments:
Floaters:
misc_com_redware_plate x3 - orinted bottoms straight down
T_Imp_SetGC_I_Wall_01 - outside of interior
Bleeders:
misc_com_redware_platter
T_Imp_SetGC_DoorIn_01 - bleeds into T_Imp_Furn_RugBigCm_05 when opening, scaled down the rug
T_Imp_SetGC_DoorIn_01 - bleeds into T_Imp_Furn_RugBigCm_15 when opening, moved the rug
misc_com_bottle_13
active_com_bed_03 - bottoms that taper downwards let objects get f'd twice
T_Com_Soap_01
B Bathhouse:
Floaters:
T_Com_ClothPlain_02 - outside of interior
T_Imp_Furn_RugBigCm_03 - rugs with tassels need to be bled so that the tassels don't float
Bleeders:
T_Imp_SetGC_I_Center_01 - got off grid
C Bathhouse Heating Room:
Floaters:
furn_coals_hot
Bleeders:
None
Other:
The entrances to the top and bottom floor through the bathhouse to the other rooms go through each other
The basement got off the grid
Misc_Uni_Pillow_02 - replaced with misc_uni_pillow_01, the other ones are for hammocks.
The windows need T_Glb_Light_Window_128 lights
The stairs to the door at the bottom of A were blocked by the railing.
T_Imp_Set_Shrine_SaintHealer_04 - this has a side that opens to the center. Rotated that side forward.
T_Imp_SetGC_I_Pillar_02 - replaced with the top of T_Imp_SetGC_I_Fireplace_01 since this represents the chimney from the cellar
Paced another T_Imp_SetGC_I_Fireplace_01 top on the top floor where that chimney continues.
In_Lava_Blacksquare x3 - deleted, they don't work in interiors with water.
NOTE TO MERGER: this chimney needs to be added (same coordinates and angle)