Anvil Interior Claim PC_i2-Anv47[Reviewed][Roerich]

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Kaiel
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Anvil Interior Claim PC_i2-Anv47[Reviewed][Roerich]

Post by Kaiel »

Canal East Bathhouse and Tenements

Building 47 on this map:
Image

Please use the T_Imp_SetGC_I - Set

Notes:
47. Canal East Tenements
a. Erina Fontius(Imperial, f, publican): Owner of the building and operator of the bathhouse. Lives in a tenement on the top floor.
b. Satameh(Redguard, m, pauper):Bathing.
c. Jalienna (Redguard, f, pauper):Bathing.
d. Ocheeva-Ra(Argonian, f, pauper):Bathing.
e. Nemus Artellian(Imperial, m, pauper):Bathing.
f. Tsanirra(Khajiit, f, pauper): Tenant.
g. Wynn Jenseric(Breton, m, pauper):Tenant
h. Breva Rondas(Dunmer, f, pauper):Tenant
The exterior file can be found in this thread.
Always use the latest file.

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roerich
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Post by roerich »

Claiming.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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worsas
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Post by worsas »

Granted.

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roerich
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Post by roerich »

Finished.

Note: This needs the Tamriel Data Addon file.
Attachments
PC_i2-Anv47.ESP
(68.16 KiB) Downloaded 120 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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worsas
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Post by worsas »

Moved to reviewing.

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MinerMan60101
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Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarker: C's is backwards
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: A sunlight is too bright
Pathgrid: Absent

A Bathhouse Apartments:
Floaters:
misc_com_redware_plate x3 - orinted bottoms straight down
T_Imp_SetGC_I_Wall_01 - outside of interior

Bleeders:
misc_com_redware_platter
T_Imp_SetGC_DoorIn_01 - bleeds into T_Imp_Furn_RugBigCm_05 when opening, scaled down the rug
T_Imp_SetGC_DoorIn_01 - bleeds into T_Imp_Furn_RugBigCm_15 when opening, moved the rug
misc_com_bottle_13
active_com_bed_03 - bottoms that taper downwards let objects get f'd twice
T_Com_Soap_01

B Bathhouse:
Floaters:
T_Com_ClothPlain_02 - outside of interior
T_Imp_Furn_RugBigCm_03 - rugs with tassels need to be bled so that the tassels don't float

Bleeders:
T_Imp_SetGC_I_Center_01 - got off grid

C Bathhouse Heating Room:
Floaters:
furn_coals_hot

Bleeders:
None

Other:
The entrances to the top and bottom floor through the bathhouse to the other rooms go through each other
The basement got off the grid
Misc_Uni_Pillow_02 - replaced with misc_uni_pillow_01, the other ones are for hammocks.
The windows need T_Glb_Light_Window_128 lights
The stairs to the door at the bottom of A were blocked by the railing.
T_Imp_Set_Shrine_SaintHealer_04 - this has a side that opens to the center. Rotated that side forward.
T_Imp_SetGC_I_Pillar_02 - replaced with the top of T_Imp_SetGC_I_Fireplace_01 since this represents the chimney from the cellar
Paced another T_Imp_SetGC_I_Fireplace_01 top on the top floor where that chimney continues.
In_Lava_Blacksquare x3 - deleted, they don't work in interiors with water.

NOTE TO MERGER: this chimney needs to be added (same coordinates and angle)
Image
Attachments
PC_i2-Anv47.ESP
(70.55 KiB) Downloaded 108 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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chef
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Post by chef »

merged

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